Quote Originally Posted by Rockette View Post
People specifically run for glamour and with the old belts that still drop, no token system, it's incredibly hard to get a piece that you want even with Need in place. Now that there is no advantage and you're rolling against 7 other people its just straight impossible.
Yea and I don't think needing company seals should be equal to or outweigh wanting a glam. Nor should desynthing.

If you want a piece for glam usually there's only one way to get it. There is a very long list of ways to get company seals, and there are several sources for getting gear to desynth.

Quote Originally Posted by Liam_Harper View Post
Surprised they chose Greed only over something similar to this system. With WoW's Personal loot, you can set a loot spec of your choice and when you kill a boss it has a fair chance at dropping a piece of gear. Each member has this individual personal chance at gear. On top of that you have 3 bonus loot rolls a week to try for loot you really want from specific bosses. You can even trade personal loot you don't want to a party member who can use it.

Is "greed only" really the best they could do?
I think it's more that greed only was the quickest and easiest way to make the change. All they had to do was disable the need command and take away the button. Adding a system like WoW's personal loot would mean actually developing something new and potentially complex.

If SE want alliance loot to have equal priority for all, then a system like WoW's personal loot is the way to go. Greed only is too easy to abuse.