Quote Originally Posted by Sukocat View Post
I kinda liked the idea that WoW adopted where you were rolling for a chance to get loot instead of rolling on loot that dropped. It was something that was implemented in MoP, iirc, where if you won, you got a piece of gear in accordance with the class you played.

Edit: In other words, there was no more loot dropping for classes no one wanted.
Surprised they chose Greed only over something similar to this system. With WoW's Personal loot, you can set a loot spec of your choice and when you kill a boss it has a fair chance at dropping a piece of gear. Each member has this individual personal chance at gear. On top of that you have 3 bonus loot rolls a week to try for loot you really want from specific bosses. You can even trade personal loot you don't want to a party member who can use it.

Is "greed only" really the best they could do?