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  1. #111
    Player
    Trunks's Avatar
    Join Date
    Aug 2013
    Location
    Ishgard
    Posts
    164
    Character
    Kai Earendel
    World
    Hyperion
    Main Class
    Black Mage Lv 90
    I'd like to see a massive nerf to shielding / mitigation (esp. group-wide) across the board, and a significant nerf to healing throughput. Health pool ping-pong garbage like O8S just isn't very fun, and is a direct result of the existence of stuff like Critlo, Divine Veil, and Shake it Off. Getting to a new "extreme" primal and seeing their "ultimate" do 0 damage really ruins what SE otherwise does a good job of making into an immersive encounter.
    (1)

  2. #112
    Player
    mirra's Avatar
    Join Date
    Feb 2015
    Posts
    11
    Character
    Mirra Ultima
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 60
    OPEN WORLD PVP!!! NEW MAPS WITH OPEN WORLD PVP!!! OLD MAPS WITH OPEN WORLD PVP!!! A OPTION FOR PLAYERS WHO WHATS TO GET PVP ANYWHERE OR NOT!!! I DONT CARE HOW!! JUST MAKE IT HAPPEN!!

    OPEN WORLD PVP!!
    (1)

  3. #113
    Player
    RareItems's Avatar
    Join Date
    Apr 2012
    Posts
    608
    Character
    Elise Hamilton
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Improved Graphics .

    Enable Multi-dye options for all glamour items.

    More sexy outfits.

    Voiceovers.

    More Hairstyles.

    FFXI style Trusts system.

    FFXI style Campaign (Wings of the Goddess) system.

    FFXI style Record of Eminence system

    FFXI style Ambuscade system

    Auto Fish/Gather/Hunt Function (kinda like sending your toon to a retainer venture before you go to bed)

    Repeat Last Craft Function (repeats the last craft you did X amount of times using the recorded crafting steps you made, letting you auto craft while AFK X amount of times)

    Enable us to rent more retainers.
    (2)

  4. #114
    Player
    MOZZYSTAR's Avatar
    Join Date
    Nov 2014
    Posts
    797
    Character
    Amon Kujaku
    World
    Zalera
    Main Class
    Lancer Lv 8
    Quote Originally Posted by mirra View Post
    OPEN WORLD PVP!!! NEW MAPS WITH OPEN WORLD PVP!!! OLD MAPS WITH OPEN WORLD PVP!!! A OPTION FOR PLAYERS WHO WHATS TO GET PVP ANYWHERE OR NOT!!! I DONT CARE HOW!! JUST MAKE IT HAPPEN!!

    OPEN WORLD PVP!!
    And create player killers (PKs) and player killer-killers (PKKs) like in .hack//G.U. XD Please don't kill me. :|

    Quote Originally Posted by RareItems View Post
    Enable us to rent more retainers.
    They already allow this, but it costs real $$. Doubt they'll make it so you can get more without real $$.
    Auto Fish/Gather/Hunt Function (kinda like sending your toon to a retainer venture before you go to bed)
    Yesss, pleaaase. Like crafting macros that let you do your crafting thing without you doing anything, but for gatherers... eugh. Gods. What I would give for this.


    ----


    Anyone know when the next expansion will likely come out? My guess is between June and August 2019, but there's so much talk about the next expansion already that... I was curious if there's been word on a sooner releasing??
    (0)
    Last edited by MOZZYSTAR; 06-04-2018 at 02:17 PM.

  5. #115
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,433
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    As a contrast to the Au Ra, I want to see a new race with dainty and delicate males and rough and aggressive females.
    (2)

  6. #116
    Player
    AncientCrystal's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    231
    Character
    Dawn Solaris
    World
    Gilgamesh
    Main Class
    Warrior Lv 90
    Actual overworld content.

    No seriously, REAL world content...
    (4)

  7. #117
    Player
    polyhedral's Avatar
    Join Date
    May 2011
    Location
    Windy
    Posts
    281
    Character
    Polyhedral Dice
    World
    Sargatanas
    Main Class
    Arcanist Lv 70
    This game needs more than job changes and more jobs. This game needs a new rotation of content, or get rid of the typical rotation of patch content altogether. Surprise us with something different.

    If 5.0 rolls around, and we get another 10 levels with a ilvl cap of 500, patches every 3 months that continue to same boring predictable trend we've experienced for years already, gear that we worked months for that becomes obsolete in months, with only slight increases in stats instead of maybe increasing weapon skills/ability recast times, well, I don't see myself being excited at all for more of the same bland predictable content.

    This game needs new ideas and perhaps new leadership that isn't so stubborn about listening to all of the ideas we've already stated a million times over on these forums alone.

    I myself grew tired of running daily roulette years ago, and I don't do them usually unless I really need tomes, which are pointless to collect for myself as the gear is obsolete so damn quickly. It's a boring ass treadmill I'm just not going to take part of anymore.
    (6)
    Last edited by polyhedral; 06-04-2018 at 11:07 PM.

  8. #118
    Player
    Kohdo's Avatar
    Join Date
    Feb 2017
    Location
    Ul'dah
    Posts
    387
    Character
    Kodoyaki Takoyaki
    World
    Sephirot
    Main Class
    Black Mage Lv 64
    I'd like them to make the Hyur male undercut ponytail available for Miqo'te males.
    (0)

  9. #119
    Player Okamimaru's Avatar
    Join Date
    Jan 2015
    Location
    Ul Dah
    Posts
    849
    Character
    Rastiana Bel'briar
    World
    Malboro
    Main Class
    Samurai Lv 90
    Have certain world mobs effect the market boards... goblin bandits seizing merchant shipments in the shroud causing increased taxes for gridania MB or no MB access until overworld mobs are culled... give people a reason to go out in the world and interact with the non instanced environment...
    (1)

  10. #120
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by shao32 View Post
    if they put SAM and RDM on level 60 any new player will be unable to play it until they reach lvl 60
    There is absolutely nothing wrong with this, at all.

    Quote Originally Posted by Lambdafish View Post
    Imagine a scenario where you unlocked the jobs at top level and were able to immediately take them into endgame dungeons etc.
    I'm not proposing new jobs start at the new level cap. I'm saying sam/rdm should have started at 60 and that those ten levels to get to 70 is more than enough to determine if someone is good or bad at it.

    Quote Originally Posted by Lambdafish View Post
    Also, you argument about people still being bad at endgame despite the levelling process existing is a bad one.
    Except it's not, it's true.

    Quote Originally Posted by Lambdafish View Post
    You are essentially saying that because a beneficial system is lost on a few players that it shouldn't exist at all, when it does serve a good purpose, and creates a good base for potential learning, which is something that the game currently doesn't have enough of, let alone removing what we have.
    Nope, I'm saying 60 to 70 is more than enough time to learn sam/rdm.

    Quote Originally Posted by Lambdafish View Post
    Ultimately there needs to be a balance between sufficient levelling time to get to grips with a job (the varies from player to player, those 10 levels could be a beneficial difference to some players) and not too overly long that the experience feels drawn out, padded, and endless to the point that people give up with it.
    I assert, again, that the ten levels from 60 to 70 is more than enough to understand sam/rdm.

    One thing I want to make clear however, is that I only assert that point because of how well designed sam/rdm are to just pick up and get the hang of compared to Drk/Mch/Ast when they first came out. If whatever jobs we get in the future are as easy to pick and play as Sam/Rdm are while still being rewarding to the people that really get deep in to it and master all the little nuances, there's no reason why the new jobs we get can't start at 70 if the new cap is 80, 80 if the new cap is 90, etc.
    (0)

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