
Originally Posted by
Talraen
I don't have any issue with people taking issue with the price. I only take issue with the tone and the presumption. Just because I can't afford something doesn't mean that it should be cheaper, and I never hear that kind of language outside of video games. My point wasn't that you're not allowed to criticize the price, it's that you're trying to decide what the price should be. Do you take the same issue with the pricing of Bayer vs. generic aspirin?
The thing about all the example arguments you made is that all of them are decided by the market regardless of the feedback. (Well, aside from buying it under protest, but honestly I think the purchase is more honest than the feedback there.) If enough people resent the cash store enough not to buy an item, or enough people can't afford it, Square Enix will make less money off of it. If they overcharge, they suffer for it (likewise if they undercharge). To my mind, the "correct" price is whatever maximizes their revenue, and I've seen no convincing arguments why that price for these orchestrion rolls isn't $5. I mean, I seriously doubt it is $5, but I don't have access to any more data than you do. Despite the constant protestations on the forums, the Mog Station has gotten more products at a higher price as time has gone on. To me that makes it pretty clear that people are buying.
I propose that the correct price is whatever price leads to the greatest revenue (i.e., sales * price) for Square Enix. Do you agree, and if not, by what methodology would you determine the correct price?