Quote Originally Posted by Vhailor View Post
I think from my perspective, it's likely that the reasons behind a lot of the iffy implementations have been financial ones. That's where I come from, at least, though it's hard for us to know for sure.

I mean, one great example is the oft-repeated comments about 'server limitations' that are used to justify half-assed systems from the Housing limits to the lack of a Glamour Log. Server limitations or system limitations are inherently a financial problem: they can be fixed, but it's expensive. The fact that SE dodges these sorts of conversations and continues producing game systems that are inferior in many ways to the competition implies they're just being cheap about it. Now, maybe these problems are just far too expensive to fix. I don't know, they might be. But I don't think the problem can be boiled down to only a misapplication of funds; I think it's a problem with both that and the money going toward the game in the first place. Therefore, both need fixing.
The guy whose links I posted actually addresses the servers and housing problems. It's better if you peruse his cronology I don't feel confortable to use his works. Frankly I believed that it was a financial problem most of the time too, then I read some of the interwiews again and you can actually see that some thought process are not really good, which imho is shown with some questionable implementations in the game