Quote Originally Posted by Remedi View Post
The money have never been a problem here, it's how some idea get implement that is the problem
I think from my perspective, it's likely that the reasons behind a lot of the iffy implementations have been financial ones. That's where I come from, at least, though it's hard for us to know for sure.

I mean, one great example is the oft-repeated comments about 'server limitations' that are used to justify half-assed systems from the Housing limits to the lack of a Glamour Log. Server limitations or system limitations are inherently a financial problem: they can be fixed, but it's expensive. The fact that SE dodges these sorts of conversations and continues producing game systems that are inferior in many ways to the competition implies they're just being cheap about it. Now, maybe these problems are just far too expensive to fix. I don't know, they might be. But I don't think the problem can be boiled down to only a misapplication of funds; I think it's a problem with both that and the money going toward the game in the first place. Therefore, both need fixing.