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  1. #31
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Krausus View Post
    Im actually glad some fights made some abilities more attractive to have, hell If i wasn't required to be more self sufficient in Ifrit I would have never leveled up GLD, CON, MRD, and PUG. Now I'm glad I did.
    Exactly. "Hard" fights were designed to be made possible early on by the characters who have utilized the armory system. At that point it was what separated the men from the boys. With all of these changes though, the line seems to blur when it comes to the armory system. It could very well just be dependent on player skill. Which is a great thing.

    However, this is exactly what I meant. If they were to make hard content that didn't point out character growth and challenge it as they did when it was released then it was never meant to be or developed to be "Hard".

    Moogle fight we now know is being developed to be harder than Ifrit. I'm willing to bet that the same players complaining they need sentinel (which... at this point you don't. There are many strategies that were figured out that allow you to go in without the ability they are just more risky) will complain about a whole new fad the hardcore had figured out in besting the furry popples that challenges their character growth. You should be growing your character and leveling classes to mix/match spells and abilities. This was the whole point of the armoury system.

    If you do not display the requirements to beat "hard" content within the first couple of weeks of it's release it's safe to say it wasn't developed with casual players in mind. If it is personal skill based then that can't be helped unless you try, try, try again.

    Environmental latency was something to be more up in arms over. Not shouting against a fight that wasn't even designed for you in the first place.
    (3)

  2. #32
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by BruceyBruceyBangBang View Post
    Exactly. "Hard" fights were designed to be made possible early on by the characters who have utilized the armory system. At that point it was what separated the men from the boys. With all of these changes though, the line seems to blur when it comes to the armory system. It could very well just be dependent on player skill. Which is a great thing.

    However, this is exactly what I meant. If they were to make hard content that didn't point out character growth and challenge it as they did when it was released then it was never meant to be or developed to be "Hard".

    Moogle fight we now know is being developed to be harder than Ifrit. I'm willing to bet that the same players complaining they need sentinel (which... at this point you don't. There are many strategies that were figured out that allow you to go in without the ability they are just more risky) will complain about a whole new fad the hardcore had figured out in besting the furry popples that challenges their character growth. You should be growing your character and leveling classes to mix/match spells and abilities. This was the whole point of the armoury system.

    If you do not display the requirements to beat "hard" content within the first couple of weeks of it's release it's safe to say it wasn't developed with casual players in mind. If it is personal skill based then that can't be helped unless you try, try, try again.

    Environmental latency was something to be more up in arms over. Not shouting against a fight that wasn't even designed for you in the first place.
    The term "hand holding" comes to mind. Honestly I have no sympathy for those that want to participate in "Hard" content but dont want to put in the effort to make themselves less of a burden on the other 7 people in the party. I didn't bitch about not getting into DH very often, it was my choice to not level up appropriate classes so I had only myself to blame. I wanted Ifrit and that hard content completion bad enough I went for it and I refuse to be a burden on my friends.
    (3)

  3. #33
    Player

    Join Date
    Aug 2011
    Posts
    179
    To the OP: Sentinel is not hardly required for this fight. If you choose to not go, or allow other people to tell you str8 up wrong information, that's kinda on you. My GLD is lvl 3 I think(I only took it that high for Rampart, and I don't even use that in the fight either... even tho I was told I would at least need that too LOL). ALL I use is stoneskin, ALL you need is stoneskin, and a HP pool over 2300. Get SS up right before Hellfire (make sure you don't lose it to Vulcan Blast, or w/e that AoE was called), and as soon as he jumps in the middle, start tossing yourself the highest Cure you have ( or give one of your mages a heads up that you'll need a single Cure after Hellfire). Defender/Rampart will also save you a few extra HP, but not enough that you still won't be in need of a Cure right after Hellfire. Sentinel just makes it even more easy-mode.
    (3)

  4. #34
    Player
    Vexerus's Avatar
    Join Date
    Mar 2011
    Location
    The Moon
    Posts
    111
    Character
    Vexerus Dracarys
    World
    Hyperion
    Main Class
    Arcanist Lv 23
    You guys talk as if sentinel is only good in Ifrit fight. I have sentinel and second wind II in the same spot on EVERY class. Even mages. Hell I use sentinel on mage classes as often as I use it on other classes. Sentinel is that "game breaking" ability that is useful in every battle. That's why it's so important. Afraid to pull hate with your curaga? Didn't think you could solo 5 lv 50+ mobs on THM at once? Sentinel GO.

    Edit: I'm tryin to say you should want to get Sentinel not just for Ifrit but because really it is the best ability in the game and makes all fights easier for any class, solo or group.
    (1)
    Last edited by Vexerus; 12-06-2011 at 04:23 AM.

  5. #35
    Player
    Tetsaru's Avatar
    Join Date
    Jul 2011
    Posts
    331
    Character
    Tetsaru Arigashi
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    OP: I understand your pain. I wanted to be a tank when I first started this game, because I actually enjoy tanking and being the big, tough, near-indestructible guy in parties, so naturally, I go with GLA because hey, he carries a sword and shield, just like Paladin in FF11, and because naturally, a tank job SHOULD be carrying a shield and wearing heavy armor anyway. Well apparently MRD, the job that looks like it should just be mowing down large waves of enemies, is also a tank, and currently a better one because of its moveset, and overall more damage, which equates to more enmity, and if you can't hold an enemy's hate, then you can't be a tank, no matter how much HP, defense, or survivability you have, because nothing's attacking you. I ended up powerleveling MRD with my LS, luckily, but needless to say, I was pissed because the job I wanted to play ended up being a different job, or possibly even several jobs, when you add things like Cure, Sacrifice, Second Wind, etc., and eventually, when you start leveling multiple jobs and using abilities from all of them, you lose your original class identity - your ROLE in a Role-Playing Game - because everyone will eventually just get all the best abilities and turn into an endgame super-omni "I'm better than everyone else because I can do anything" job. That, and since I managed to get an Ifrit's Harpoon on my first (and so far, only) win against Ifrit, people in my LS are now wanting me to level up LNC to fight him instead of letting me tank or DD as MRD. I mean, why do I have to be a Lv50 LNC just for one fight... so I can avoid Sear and out-parse everyone else's damage output by stabbing Ifrit in the ass with Doomspike II and Chaos Thrust? Really??

    That said, I'm happy to see the devs say that they're not only giving more identity and uniqueness to the jobs with this next patch, but also merging GLA and Sentinel (the job, not the ability), and hopefully improving it overall, because it desperately needs it. A lot of our moves are currently very underpowered (Riot Blade pacifies you, yet only hits one target and does less damage than weapon skills of other jobs with no penalties? Really??), and not being able to parry with a shield equipped is just stupid, especially when we're designed to mitigate damage.

    And finally, Sentinel (the ability) is not 100% necessary for the Ifrit fight, but it definitely helps. Things like Rampart, Stoneskin, Defender, Obsess, Tempered Will, and Second Wind also work, as long as you keep your health up. That and Fire Resistance gear, and I guess trying to take out more Infernal Nails, but it seems like most parties only take out 1, maybe 2.
    (1)

  6. #36
    Player
    Atoli's Avatar
    Join Date
    Jun 2011
    Location
    Posts
    3,589
    Character
    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 92
    So happy we don't have to rank up Gladiator after 1.20 anymore x-x
    There are only two classes I just really don't want to lvl EVER, AT ALL.
    And that's THM and GLA, and I already got THM to 20 for the MP skill, although it took me several weeks and I hated every minute of it.
    GLA is even worse, I'd rather not do any end game content at all if I had to lvl Glad for it.

    The new GLA skill though..it looks as if one Glad will push up the def of the whole party in the future
    (0)

  7. #37
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    Was afk for a bit...to recap, see my post where I list the definitions of all the defense increasing abilities GLD CURRENTLY has. GLD Abl 1 does NOT read the same as Sentinel. The main part is that GLD Abl 1 increases enm, Sentinel NEVER said that, never never never.

    Also, Sentinel is waaaay to powerful, honestly I think a 60% damage reduction is too much it should be 25% cap (then you can have your hard content)

    Also since when did hard = leveling up all jobs? IF the devs designed this battle with Sentinel in mind as a required ability, they only did it because of the LACK OF CONTENT in the game to be able to keep players playing, albeit through pointlessly leveling all their jobs to 35+. That's not hard, that is a time sink, and the point which the OP I am sure is trying to make.

    I want hard as in requires everyone to work as a team. Sentinel just makes sure you yourself can take care of you yourself. Its more of this make sure you can solo while your in a party bull$#!%. I mean 19 of the 64 possibly ability points belong to a LNC (if you follow the "setup" for a LNC burn)...19! Less than a 1/3 of my abilities are my own...this is why I hate the Armoury system, its just like I predicted...we have 1 Class that can use a bunch of different weapons.

    I'm gonna be so happy once 1.20 rolls out, and that disappears.
    (2)

  8. #38
    Player
    Etienn's Avatar
    Join Date
    Jun 2011
    Posts
    196
    Character
    Link Swei'ul
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by OMEGA_HACK View Post
    the ??? is 1-4 hours of additional waiting, lawlz~
    What you need friends for, but in his case I understand, I hate asking people for help too.
    (0)

  9. #39
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by OMEGA_HACK View Post
    GLD Abl 1 does NOT read the same as Sentinel. The main part is that GLD Abl 1 increases enm, Sentinel NEVER said that, never never never.
    Maybe they're uh, actually making it better for tanks? Self-target damage reduction sounds a LOT like Sentinel to me. And the enmity up doesn't really matter anyway. Anyone else but the tank is going to use it situationally, whereas the tank will probably use it everytime it's off CD unless they're expecting a super move (Hellfire) against them. Not to mention all the other enmity moves they'll be using, it'll more than offset however many times any non-tank has to use it, and people probably will still continue to do so.
    (0)

  10. #40
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Almost every ability or weaponskill has an additional effect or use applied to it's description sans some spells.

    The truth is, neither of us know if Sentinel is ousted. It's all just assumptions. For the length of time Sentinel's effect lasts it's hardly overpowered. More than likely it will be nerfed when cross classed just like what they did to Punishing Barbs. Why should they take the best tanking ability away from the tank because of how it's cross classed? That's a little extreme.
    (1)

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