The issue with your first point, is that now DPS jobs can roll willy-nilly on tank and healer gear, while avoiding actually having to play the jobs. This may not sound like a bad thing at first, but you need also consider the tanks and healers that do play those roles, and actively queued into the content so that they could get gear needed for those roles which they actively play. I notice a lot of people like to try and roll on tank and healer gear, but they don’t seem particularly inclined to put the roles to use...or they don’t even have them leveled/unlocked to begin with.
Aside from a token system, if the developers want to keep this Greed Only system, a good thing to do would be to set requirements on the ability to Greed: by this, I mean that the person has to meet two requirements to roll on a piece—
1. Have the job unlocked (I have seen a lot of people roll on gear before that don’t even have the job unlocked; if you don’t have NIN or even ROG unlocked, why are you rolling on the Scouting gear).
2. Have the job at a, more or less, up to date level (by this, I mean requiring them to have it at level 61 or higher to roll on the level 70 gear; at least that way, they have the job within the Stormblood expansion, and seem to be actively leveling/playing it).
As the system is now, it’s terrible, and I’m not even attempting to get gear if I’m queuing in and dealing with a full alliance of randoms. I usually use these 24-mans to gear my healers if they don’t have the Tomestone or Savage gear needed (or the Tome gear is awful and I don’t have a better option), but if I can’t roll Need on the gear, I’m not even going to bother. At least I have the Augmented 360 gear now.
That being said, every week a group of 7 friends and I are queuing in as a pre-made so that we don’t have to deal with people taking loot that we would want.



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