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  1. #21
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    You know, this is why Bliz ended up adding personal loot rules for these types of group dungeons. You got to choose the spec you wanted to get loot for and then when the boss died, the roll was for you personally and you either got a drop or not. I don't see why it wouldn't work here, but SE has to use the most toxic, player-unfriendly solution they can find just so that they can say it's 'different' from how other, more popular MMOs run.

    I don't know who they are making this game for anymore. It's not the players.
    (6)

  2. #22
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Souljacker View Post
    You know, this is why Bliz ended up adding personal loot rules for these types of group dungeons. You got to choose the spec you wanted to get loot for and then when the boss died, the roll was for you personally and you either got a drop or not. I don't see why it wouldn't work here, but SE has to use the most toxic, player-unfriendly solution they can find just so that they can say it's 'different' from how other, more popular MMOs run.

    I don't know who they are making this game for anymore. It's not the players.
    Problem is one and done stuff (WoW system) wouldn't work if they want people to repeatedly queue for it. People would probably just run it once for the token and their one chance of drop on each boss and that would be that.

    WoW also forces people into in progress no matter what (FFXIV does not) and it's definitely needed in WoW, since you might sometimes end up going into it on the last boss, then you requeue and do 3 then leave. After almost every boss people leave, since they have no reason to stay if they already killed the other ones in other runs. LFRs in WoW are revolving doors. They do have a lot more bosses usually so it somewhat balances out.

    This system at least you can keep running it until you get the piece you want. The greed change definitely made it harder, but you could technically get something for the job you are playing. In WoW, you might end up getting nothing but a consumable from all the bosses or just repeats of what you already have and then have to wait until next week or start begging people to give you their item which is another can of worms.

    Each system has it's pros and cons. I don't think the greed only change was really necessary though.
    (1)
    Last edited by Vaer; 05-24-2018 at 12:25 AM.

  3. #23
    Player
    Vrankyl's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    584
    Character
    Tsenno Se'senovoto
    World
    Mateus
    Main Class
    Gunbreaker Lv 100
    Managed to get a piece of gear on my second run, but gods that was not fun. Unfortunately the crafted i350/augmented 360 is drowning in Spell Speed so it's useless... but the 24 man gear doesn't seem to be much better unless you replace all of your anemos gear with it. I don't really see how losing 200 crit and 50 Det to gain only 10 attack power is better. *shrugs* So either way if you even just have anemos on an alt most of this gear is useless.
    (0)

  4. #24
    Player
    Kaonis's Avatar
    Join Date
    Apr 2012
    Posts
    297
    Character
    Vayne Kaonis
    World
    Adamantoise
    Main Class
    Armorer Lv 70
    Quote Originally Posted by Enla View Post
    See, a token system would have actually done this better. Instead we have a system where everyone gets to roll on 42 individual pieces of loot that aren't guaranteed to drop; and where you aren't guaranteed to even get the gear you need even if it does magically appear. This? This is just chaos and hardly anyone I know is happy about it.
    Token systems would fix a lot of issues, but for whatever reason the devs have been adverse to adding in a proper token system.
    (4)

  5. #25
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    I think maybe you misunderstand the WoW system. You choose the spec you're rolling on. Gear there is different than here so there's more chances to get something that isn't *quite* what you want, I agree, but that wouldn't happen with this loot system here. If I select Monk as what I want to roll on for this boss, There's only really one drop that is for monks. It's not like there's a massive loot table with 3-4 different items with slightly different stats on each boss equippable for each job. The system would work even better here for that reason alone.

    SE has to stop pretending that this is content people want to repeatedly run at all. WoW uses the LFR as a catch up gearing system that gives you the basics of the storyline. SE is treating it like an end game raid and these 24 mans are NOT end game raids. It doesn't drop end game raid ilvl.

    I prefer the 'revolving door' of WoW because it means you get replacements very quickly and can move through content and on to other things. If you got stuck in a raid that was at the last boss, you just queue again and the system automatically puts you in a fresh run. Then you just leave when you completed the bosses you needed. In an ideal world, everyone would start at the beginning and stop at the end, but we don't live in an ideal world. We live in a world where an entire group can be at a complete standstill because no one wants to fill out a random dungeon. That's why Blizzard took away the choice (because they tried it too).

    The bottom line is that SE keeps trying to reinvent the wheel and having this conversation over and over again when so many other games already solved these problems is so frustrating because it demonstrates that they have no capacity for learning. They don't care that the players are largely unhappy and they are mistaking a toxic environment for a healthy one. I don't know if this can be fixed.
    (2)

  6. #26
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Souljacker View Post
    I prefer the 'revolving door' of WoW because it means you get replacements very quickly and can move through content and on to other things. If you got stuck in a raid that was at the last boss, you just queue again and the system automatically puts you in a fresh run. Then you just leave when you completed the bosses you needed. In an ideal world, everyone would start at the beginning and stop at the end, but we don't live in an ideal world. We live in a world where an entire group can be at a complete standstill because no one wants to fill out a random dungeon. That's why Blizzard took away the choice (because they tried it too).
    Like I said, pros and cons. In the WoW system, you can end up with nothing or just consumables/artifact power, although that would be pretty unlucky instead of what you really want. Here you can keep running until you get the piece you want. You can even get around this all greed system by just going with a premade. It is just preference in the end. Here you can try harder to end up with a piece you might want, or you can go to the WoW system where the game decides whether you get something or not and you have no control other than bonus rolls or the other option which is begging someone else if they got what you want. I had to stop looting the corpse and letting it go to the mailbox because of the trading system. I really don't think a one and done system would be that great for queue times but who knows. A mix and match of both systems would be nice but I doubt that would happen.
    (1)

  7. #27
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Kaonis View Post
    Token systems would fix a lot of issues, but for whatever reason the devs have been adverse to adding in a proper token system.
    Because frankly speaking we are already drowning in tokens to the point I don't fix it is a good enough solutions especially since they can't really increase inventory for everyone anymore.
    The greed only was made to try and fix a community problem, but frankly SE should not do that, the system was somewhat working and now they made it worse, a better solution could've been making the boss drop more loots (especially the end ones) heck they could've done anything BUT this
    (3)

  8. #28
    Player AppleJinx's Avatar
    Join Date
    Oct 2016
    Posts
    324
    Character
    Apple Jinx
    World
    Ultros
    Main Class
    Dragoon Lv 80
    Yeah I can't wait for the dude that's been lying dead the entire time to snatch that piece of gear I would've been able to need and want right out of my hands.
    (9)

  9. #29
    Player
    LeoLupinos's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    547
    Character
    Leo Lupinos
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    Everyone still are limited to only one piece each week. So, think twice before rolling any item.
    (0)

  10. #30
    Player
    Miraiina's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    52
    Character
    Mira Grynehyltwyn
    World
    Gilgamesh
    Main Class
    Scholar Lv 100
    Quote Originally Posted by HyoMinPark View Post
    ...
    That being said, every week a group of 7 friends and I are queuing in as a pre-made so that we don’t have to deal with people taking loot that we would want.
    This, I feel like this is only way to do things now if you want gear.
    (2)
    Friendly Roe Momma ✨

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