Quote Originally Posted by Vhailor View Post
I don't think you fully read or understood my post.

The issue is the weekly Gratuity limit, which for many completion-oriented players like myself creates a rather steep goal. There are multiple ways to acquire enough items to sell to hit the weekly limit, but they're either very grind-y or quite expensive. The Gratuity limit should be significantly lower, or should be in addition to a clearly-defined advancement process that eliminates the sense of this being a 'goal'.
Why? I want a surplus of gratuity to take advantage of the increased amount of Gil I get from the sale. If you want to be a completionist, then be a completionist, but don't take away the reward that we are getting from doing the content