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  1. #1
    Player Vhailor's Avatar
    Join Date
    Feb 2012
    Posts
    761
    Character
    Deionarra Eidolon
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    It's a shame that the Gratuity limit is so high each week, though. It's going to become a brutal grind, unless you're wealthy enough to just throw money at it. A lighter grind combined with a pseudo-Sims game (choose the theme of rebuilt structures, choose what type of restaurants and such are populated, etc.) would have been far superior than what we currently have (so far as I can tell).
    (0)

  2. #2
    Player
    Mholito's Avatar
    Join Date
    Aug 2014
    Location
    Limsa Lominsa
    Posts
    1,316
    Character
    Mholi'to Lihzeh
    World
    Zodiark
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Vhailor View Post
    It's a shame that the Gratuity limit is so high each week, though. It's going to become a brutal grind, unless you're wealthy enough to just throw money at it. A lighter grind combined with a pseudo-Sims game (choose the theme of rebuilt structures, choose what type of restaurants and such are populated, etc.) would have been far superior than what we currently have (so far as I can tell).
    It doesn't cost you anything. just donate items you were gonna vendor anyway (such as allagan pieces) and you'll get more money than you would have gotten by selling to a regular vendor.
    (23)

  3. #3
    Player Vhailor's Avatar
    Join Date
    Feb 2012
    Posts
    761
    Character
    Deionarra Eidolon
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Mholito View Post
    It doesn't cost you anything. just donate items you were gonna vendor anyway (such as allagan pieces) and you'll get more money than you would have gotten by selling to a regular vendor.
    I don't think you fully read or understood my post.

    The issue is the weekly Gratuity limit, which for many completion-oriented players like myself creates a rather steep goal. There are multiple ways to acquire enough items to sell to hit the weekly limit, but they're either very grind-y or quite expensive. The Gratuity limit should be significantly lower, or should be in addition to a clearly-defined advancement process that eliminates the sense of this being a 'goal'.
    (0)

  4. #4
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Vhailor View Post
    I don't think you fully read or understood my post.

    The issue is the weekly Gratuity limit, which for many completion-oriented players like myself creates a rather steep goal. There are multiple ways to acquire enough items to sell to hit the weekly limit, but they're either very grind-y or quite expensive. The Gratuity limit should be significantly lower, or should be in addition to a clearly-defined advancement process that eliminates the sense of this being a 'goal'.
    Why? I want a surplus of gratuity to take advantage of the increased amount of Gil I get from the sale. If you want to be a completionist, then be a completionist, but don't take away the reward that we are getting from doing the content
    (12)

  5. #5
    Player Vhailor's Avatar
    Join Date
    Feb 2012
    Posts
    761
    Character
    Deionarra Eidolon
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Lambdafish View Post
    Why? I want a surplus of gratuity to take advantage of the increased amount of Gil I get from the sale. If you want to be a completionist, then be a completionist, but don't take away the reward that we are getting from doing the content
    Two things.

    Firstly, it's incredibly unlikely you'll hit 20k in NPC sales unless you're aiming to maximize your progress. I'd be stunned if you hit 10k during the normal course of play, unless you're doing something that regularly awards Clear Demimateria. Nothing else sells for enough that doesn't bring in far more money via the AH.

    Secondly, the issue is that the Gratuity limit is all we have to gauge 'progress' on right now. The limit is too high to be reasonable as a progress indicator; it would be like setting a Tomestone cap each week of 5000. SE needs to couple it with a more defined indication of progress, and set weekly progress caps lower.

    Finally, as a side issue: it's ridiculous to view the sales bonus as a 'reward' in this case. You're getting less than 3500 bonus Gil a week, at most, assuming the cap doesn't increase beyond 20k over time. Woooooo - a few free teleports! And if Materia are a significant portion of your turn-ins, you gained even less (and possibly lost Gil) because their NPC sale price was decreased in conjunction with this content. The only meaningful reward here is Doman Enclave progression which, as I've described, is quite grind-y if the progress cap is truly the Gratuity cap each week.
    (0)

  6. #6
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Vhailor View Post
    Two things.

    Firstly, it's incredibly unlikely you'll hit 20k in NPC sales unless you're aiming to maximize your progress. I'd be stunned if you hit 10k during the normal course of play, unless you're doing something that regularly awards Clear Demimateria. Nothing else sells for enough that doesn't bring in far more money via the AH.
    I hit the 20k cap in about 5 mins selling Allagan pieces from my retainer, plus some random low level materia I had. In fact, I could cap far more than 20k every single week purely from the retainers Allagan pieces, which is zero effort on my part.

    As for your point about reward, it doesn't matter if it's 3000 Gil, or 300,000 Gil, I am incentivised to sell my items at the enclave because they pay a higher amount. In fact, increasing the gratuity would increase the reward, whereas your idea of decreasing it would decrease the reward.
    (12)
    Last edited by Lambdafish; 05-23-2018 at 12:07 PM.

  7. #7
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Vhailor View Post
    Firstly, it's incredibly unlikely you'll hit 20k in NPC sales unless you're aiming to maximize your progress.

    The limit is too high to be reasonable as a progress indicator
    Seven days isn't enough time to gather things to sell for 20k gil? Are you honestly saying you would struggle to sell an average of just under 3k gil worth of stuff to a vendor every day?
    (6)

  8. #8
    Player
    St0rmchild's Avatar
    Join Date
    Sep 2016
    Location
    Wolves' Den Pier
    Posts
    144
    Character
    Aleutia Stormdancer
    World
    Phoenix
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Vhailor View Post
    Two things.

    Firstly, it's incredibly unlikely you'll hit 20k in NPC sales unless you're aiming to maximize your progress
    Spend a few GC seals (which are easy to get with just rolling greed on dungeon drops) and buy the 600 seal crafting materials in quantity. They have a good sales price and will help you easily cap your gratuity limit.

    Capping limit isn't hard, but it's not automatic either.
    (0)

  9. #9
    Player
    Nihility's Avatar
    Join Date
    Aug 2013
    Posts
    1,130
    Character
    Tenebria Miku
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Vhailor View Post
    I don't think you fully read or understood my post.

    The issue is the weekly Gratuity limit, which for many completion-oriented players like myself creates a rather steep goal. There are multiple ways to acquire enough items to sell to hit the weekly limit, but they're either very grind-y or quite expensive. The Gratuity limit should be significantly lower, or should be in addition to a clearly-defined advancement process that eliminates the sense of this being a 'goal'.
    I think your missing the made to be sold items completely, the limit is very low.
    desynth some stuff and stock up the clear demimataria, send retainers on the 1 day ventures that bring back coins, spend like 20 minutes in eureka, etc etc
    (10)

  10. #10
    Player Vhailor's Avatar
    Join Date
    Feb 2012
    Posts
    761
    Character
    Deionarra Eidolon
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Nihility View Post
    I think your missing the made to be sold items completely, the limit is very low.
    desynth some stuff and stock up the clear demimataria, send retainers on the 1 day ventures that bring back coins, spend like 20 minutes in eureka, etc etc
    Quote Originally Posted by Lambdafish View Post
    I hit the 20k cap in about 5 mins selling Allagan pieces from my retainer, plus some random low level materia I had. In fact, I could cap far more than 20k every single week purely from the retainers Allagan pieces, which is zero effort on my part
    I'll admit I forgot about Retainer Ventures. I typically do Quick Ventures; you're right, the Allagan pieces would make this somewhat feasible, albeit again, as I said, at substantial cost: Quick Ventures bring in far more Gil, because they routinely bring back valuable items for the MB (this is likely the route I'll take). Desynthing is possible; I'm curious, do you know of a particularly easy source for them? Desynths don't tend to give them very reliably, and for the tier II or III demimateria, the items required don't have trivial ingredient requirements. Considering one would need to desynth significant quantities of them, this is pretty burdensome.

    Quote Originally Posted by Penthea View Post
    Seven days isn't enough time to gather things to sell for 20k gil? Are you honestly saying you would struggle to sell an average of just under 3k gil worth of stuff to a vendor every day?
    Yes. What activities do you do that net more than this? I'm honestly curious if there are any, beyond Eureka. The vast majority of items either don't sell for more than peanuts to Vendors, or sell for far more on the Market Board.

    ---------------------------

    Please consider this from a non-Eureka point of view, for the sake of argument. I realize Eureka might be the only efficient route here. Are people honestly finding it easy and inexpensive to accomplish 20k in Vendor sales in a week?
    (0)

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