Quote Originally Posted by MartaDemireux View Post
Fluid Aura is the one, no-doubt-about-it water spell for WHM and is extremely rarely used. I personally only use it in Eureka or if there is a stray caster on a group pull to push it where it belongs. The second reason is why its use (with no element attached and a new name/animation) would make for a better Role Ability (all healers should be able to knock a stray back to the group).
Agreed! I like that WHM with Rescue can draw in an ally, and with Fluid Aura, push an enemy away and also bind them. It's a very godly feeling. It would be great if the other two healers had knockback abilities as well. It could easily replace Break as a role skill. Though WHMs might gripe that yet another ability was taken from them and placed in the RS list. Might be better to give SCH and AST their own versions of knockback abilities.