Results -9 to 0 of 39

Threaded View

  1. #33
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Seraphor View Post
    Whatever 1.0 intended, I much prefer the current elemental split between BLM and WHM.
    There are three clearly destructive energy, and three that are essentially the manipulation of natural matter.

    As for water, I've always felt that the Medica spells, or all of the HoTs for that matter, could have been tied to water.
    All heals in general probably could have but for some reason they decided to make them wind based.

    As for the Banish line, I see the appeal coming from XI myself, but this isn’t XI. They drew from other inspiration for this title such as III which gave WHM the Aero spells as well. Banish was only in XI to my knowledge (not counting 1.0 THM), and WHM historically learned Holy for its one light/holy element spell which is present here as well.

    I’d prefer to see Geomancers in control of all the elements as opposed to just 3, more aligned with how they are in most games. Would be possible to put elemental puddles down to alter some abilities elements and effects to mimic a terrain mechanic that wouldn’t be possible to balance here.
    (0)
    Last edited by MartaDemireux; 05-19-2018 at 01:39 AM.