Fire Deals fire damage to enemies within area of effect.
Blizzard Deals ice damage to enemies within area of effect.
Aero Deals wind damage to enemies within area of effect.
Stone Deals earth damage to enemies within area of effect.
Thunder Deals lightning damage to enemies within area of effect.
Water Deals water damage to enemies within area of effect.
Cure Restores HP of allies within area of effect.
Stoneskin Hardens the skin of allies within area of effect, absorbing a certain amount of damage.
Repose Renders enemies within area of effect immobile. Does not affect moving targets.
Shock Spikes Armors party members within area of effect with spikes of lightning, granting the ability to stun and deal lightning damage to attacking enemies.
Burn Deals fire damage over time to and reduces fire magic defense of enemies within area of effect.
Frost Deals ice damage over time to and reduces ice magic defense of enemies within area of effect.
Choke Deals wind damage over time to and reduces wind magic defense of enemies within area of effect.
Rasp Deals earth damage over time to and reduces earth magic defense of enemies within area of effect.
Shock Deals lightning damage over time to and reduces lightning magic defense of enemies within area of effect.
Drown Deals water damage over time to and reduces water magic defense of enemies within area of effect.
Protect Enhances the defense of allies within area of effect.
Shell Enhances the magic defense of allies within area of effect.
Cure II Restores HP of allies within area of effect.
Fire II Deals fire damage to enemies within area of effect.
Blizzard II Deals ice damage to enemies within area of effect.
Aero II Deals wind damage to enemies within area of effect.
Stone II Deals earth damage to enemies within area of effect.
Thunder II Deals lightning damage to enemies within area of effect.
Water II Deals water damage to enemies within area of effect.
Paralyna Removes paralysis from party members within area of effect.
Silena Removes silence from party members within area of effect.
Sleep Induces slumber among enemies within area of effect.
Burn II Deals fire damage over time to and reduces fire magic defense of enemies within area of effect.
Frost II Deals ice damage over time to and reduces ice magic defense of enemies within area of effect.
Choke II Deals wind damage over time to and reduces wind magic defense of enemies within area of effect.
Rasp II Deals earth damage over time to and reduces earth magic defense of enemies within area of effect.
Shock II Deals lightning damage over time to and reduces lightning magic defense of enemies within area of effect.
Drown II Deals water damage over time to and reduces water magic defense of enemies within area of effect.
Raise Revives a KO'd target.
Reraise Revives target upon being KO'd.
Shock Spikes II Armors party members within area of effect with spikes of lightning, granting the ability to stun and deal lightning damage to attacking enemies.
Stoneskin II Hardens the skin of allies within area of effect, absorbing a certain amount of damage.
Shock Spikes II Hardens the skin of allies within area of effect, absorbing a certain amount of damage.
Tractor Pulls the body of a KO'd target toward the caster.
Flare Deals massive fire damage to enemies within area of effect.
Freeze Deals massive ice damage to enemies within area of effect.
Tornado Deals massive wind damage to enemies within area of effect.
Quake Deals massive earth damage to enemies within area of effect.
Burst Deals massive lightning damage to enemies within area of effect.
Flood Deals massive water damage to enemies within area of effect.
Cure III Restores HP of allies within area of effect.
Protect II Enhances the defense of allies within area of effect.
Shell II Enhances the magic defense of allies within area of effect.
Protect II Enhances the defense of allies within area of effect.