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  1. #1
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,339
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Nope. The 'Return to Ivalice' raids are simply fanservice, they're not the FFXII/FFT Ivalice plonked in Hydaelyn (or the player visiting the FFXII/FFT Ivalice), but just Hydaelyn-specific areas in the Far East that reuse certain character names, monsters and places from those games (just like the Crystal Tower raids not being FFIII's final dungeon, Gold Saucer not being the same one from FFVII etc).

    And there is nothing like the Gambit system here, unless you regard macros as gambits (which you can sort of do by setting wait timers on them to execute). But that's a real stretch I'm afraid. And I don't see SE adding things like that, as they're pretty dead-set against automating combat abilities (as that goes into dangerous territory - i.e. botting, so I'll just leave it there).
    (0)
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  2. #2
    Player
    DanRobCampbell's Avatar
    Join Date
    May 2018
    Posts
    2
    Character
    Daniel Campbell
    World
    Zalera
    Main Class
    White Mage Lv 42
    Quote Originally Posted by Enkidoh View Post
    Nope. The 'Return to Ivalice' raids are simply fanservice, they're not the FFXII/FFT Ivalice plonked in Hydaelyn (or the player visiting the FFXII/FFT Ivalice), but just Hydaelyn-specific areas in the Far East that reuse certain character names, monsters and places from those games (just like the Crystal Tower raids not being FFIII's final dungeon, Gold Saucer not being the same one from FFVII etc).

    And there is nothing like the Gambit system here, unless you regard macros as gambits (which you can sort of do by setting wait timers on them to execute). But that's a real stretch I'm afraid. And I don't see SE adding things like that, as they're pretty dead-set against automating combat abilities (as that goes into dangerous territory - i.e. botting, so I'll just leave it there).
    That's a bummer to hear. I just wish I could find another game that has that kind of combat. It just seems so rare for being such an awesome system. Thank you for taking the time to reply. :-)
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