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  1. #1
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    I don't understand, they acknowledged that a common complain is that we have to much Dark Arts to spam and they decide to add a Dark Arts effects to a new oGCD ? So that we'll have something else to double-weave ?!

    And it's funny to see Shadow Wall changed when they stated they couldn't do it because content is balanced around CD Timers

    As for Sole Survivor, it's a nice utility change, that will actually give a bit of synergy with Living Dead.
    Quote Originally Posted by DaulBan View Post
    Now that everything that uses DA does damage there's no real need to worry about if your DA gets 'Eaten' or not. Personally, I think that's a welcome change.
    Well, now, you can't precast Dark Arts, Plunge, then use Carve And Spit at pull...who knows, maybe the next step is to bump Carve and Spit to 310 native potency and still 450 with DA...
    (2)
    Last edited by Reynhart; 05-18-2018 at 07:56 PM.

  2. #2
    Player
    DaulBan's Avatar
    Join Date
    Jun 2016
    Location
    Limsa Lominsa
    Posts
    282
    Character
    Daul Ban
    World
    Ultros
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Reynhart View Post
    Well, now, you can't precast Dark Arts, Plunge, then use Carve And Spit at pull...who knows, maybe the next step is to bump Carve and Spit to 310 native potency and still 450 with DA...
    I think the simple solution would be double weave DA and CnS.
    (2)
    One day I'll be the MT mountain I want to be... But that day is not today. (As of Patch 3.2)

  3. #3
    Player
    Daeriion_Aeradiir's Avatar
    Join Date
    Jul 2014
    Posts
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Reynhart View Post
    Well, now, you can't precast Dark Arts, Plunge, then use Carve And Spit at pull...who knows, maybe the next step is to bump Carve and Spit to 310 native potency and still 450 with DA...
    Assuming you have a NIN in the party that knows TA timings, you should be delaying your first C&S till first TA at GCD 4-5 so that it's also aligned with TA & slashing debuff is up, so this change doesn't change much regarding DRK opener, just gives a ton of extra enmity on the opener if you're pulling.

    The shadow wall and DM changes are pretty great steps forward though. DRK can effectively delete TB damage in magic fights, and has a better time in physical fights like 07S now. Most of the changes are quite welcome steps forward, but they still need some ironing out.
    (2)