Page 1 of 14 1 2 3 11 ... LastLast
Results 1 to 10 of 134
  1. #1
    Player
    DaulBan's Avatar
    Join Date
    Jun 2016
    Location
    Limsa Lominsa
    Posts
    282
    Character
    Daul Ban
    World
    Ultros
    Main Class
    Paladin Lv 80

    DRK changes from Prelim notes



    Neat

    Also check your static's betting pool for 'what ability will get a DA tag next'. If someone guessed 'plunge' they're winning big, because they're the only person who thought SE would do such a thing.
    (7)
    One day I'll be the MT mountain I want to be... But that day is not today. (As of Patch 3.2)

  2. #2
    Player
    Tanathya's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    659
    Character
    Selena Schwarz
    World
    Ragnarok
    Main Class
    Samurai Lv 90
    They need to seriously start dropping the usage of Dark Arts. I saw what they did with Dark Mind (which was an actual engaging use of Dark Arts) and approved, then I read the change to Plunge and I literally facepalmed. Probably the worst Dark Arts use so far goes to Syphon Strike.
    (3)

  3. #3
    Player
    DaulBan's Avatar
    Join Date
    Jun 2016
    Location
    Limsa Lominsa
    Posts
    282
    Character
    Daul Ban
    World
    Ultros
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Tanathya View Post
    They need to seriously start dropping the usage of Dark Arts. I saw what they did with Dark Mind (which was an actual engaging use of Dark Arts) and approved, then I read the change to Plunge and I literally facepalmed. Probably the worst Dark Arts use so far goes to Syphon Strike.
    The way they've evened out DA now is that no matter what you're getting the 140 potency gain. With DM, PS, and DP before (actually not sure about DP but w/e) you were losing out on potency for using the DA effect. Now that everything that uses DA does damage there's no real need to worry about if your DA gets 'Eaten' or not. Personally, I think that's a welcome change. I think it's pretty clear with the new DA effects which ones you're going to prioritize (obviously aggro in plunge and DP if you're holding hate and aggro is an issue) but otherwise it's fairly good.
    (4)
    One day I'll be the MT mountain I want to be... But that day is not today. (As of Patch 3.2)

  4. #4
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    I don't understand, they acknowledged that a common complain is that we have to much Dark Arts to spam and they decide to add a Dark Arts effects to a new oGCD ? So that we'll have something else to double-weave ?!

    And it's funny to see Shadow Wall changed when they stated they couldn't do it because content is balanced around CD Timers

    As for Sole Survivor, it's a nice utility change, that will actually give a bit of synergy with Living Dead.
    Quote Originally Posted by DaulBan View Post
    Now that everything that uses DA does damage there's no real need to worry about if your DA gets 'Eaten' or not. Personally, I think that's a welcome change.
    Well, now, you can't precast Dark Arts, Plunge, then use Carve And Spit at pull...who knows, maybe the next step is to bump Carve and Spit to 310 native potency and still 450 with DA...
    (2)
    Last edited by Reynhart; 05-18-2018 at 07:56 PM.

  5. #5
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    these are some pretty good changes though gotta admit great start especially with all the enminty effects added
    (4)

  6. #6
    Player
    DaulBan's Avatar
    Join Date
    Jun 2016
    Location
    Limsa Lominsa
    Posts
    282
    Character
    Daul Ban
    World
    Ultros
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Reynhart View Post
    Well, now, you can't precast Dark Arts, Plunge, then use Carve And Spit at pull...who knows, maybe the next step is to bump Carve and Spit to 310 native potency and still 450 with DA...
    I think the simple solution would be double weave DA and CnS.
    (2)
    One day I'll be the MT mountain I want to be... But that day is not today. (As of Patch 3.2)

  7. #7
    Player
    347SPECTRE's Avatar
    Join Date
    Feb 2017
    Location
    Limsa Lominsa
    Posts
    586
    Character
    Khirrika Moshroca
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 100
    It's a start, although they really shouldnt have put DA on plunge. If they really want us to use it so often, they should at least let the DA charges stack up.
    (6)

  8. #8
    Player
    Tanathya's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    659
    Character
    Selena Schwarz
    World
    Ragnarok
    Main Class
    Samurai Lv 90
    Quote Originally Posted by DaulBan View Post
    The way they've evened out DA now is that no matter what you're getting the 140 potency gain. With DM, PS, and DP before (actually not sure about DP but w/e) you were losing out on potency for using the DA effect. Now that everything that uses DA does damage there's no real need to worry about if your DA gets 'Eaten' or not. Personally, I think that's a welcome change. I think it's pretty clear with the new DA effects which ones you're going to prioritize (obviously aggro in plunge and DP if you're holding hate and aggro is an issue) but otherwise it's fairly good.
    It's still extremely counter intuitive. And clunky. Or both.
    (2)

  9. #9
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    on a defensive stand point are really grat changes, on ofensive stand point is a trash patch again, lowest utility from the 3 and lowest dps, we are going to be lucky if we can barely match PLD dps with new sole survivor mp, really i dont know why SE try so hard to let WAR being the best on everything, i like the changes but balance wise it dont solve nothing.
    (0)
    Last edited by shao32; 05-19-2018 at 12:54 AM.

  10. #10
    Player
    Eyvhokan's Avatar
    Join Date
    Jun 2017
    Posts
    200
    Character
    Eyvhokan Poseidal
    World
    Shiva
    Main Class
    Miner Lv 70
    It doesn't have the love that went into the WAR update.

    30% Dark Mind and lower cooldown on SW are welcome, and at least PS combo doesn't double dip damage loss anymore (just single dip). Animation improvement on plunge is of course welcome.

    Soul Survivor now is a tiny increase that's just pressed on cooldown. Makes it usable, but not a game-changer like what happened with shake it off.

    DA Plunge is unneeded, and actually probably unwelcome.
    (8)

Page 1 of 14 1 2 3 11 ... LastLast