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  1. #1
    Player
    Malkria's Avatar
    Join Date
    Feb 2018
    Posts
    114
    Character
    Selina Maimhov
    World
    Behemoth
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Sayori View Post
    I feel like Red Mages get the low end of the stick after progression ends. Now don't get me wrong, Red Mage is a great job to progress on due to the spam raises, but once progression ends and you have everything on farm, is there really any point to taking a red mage?
    Well I personally hate pet classes, and I don't like dot classes, so right there makes SMN no fun for me. In regards to BLM, at least until you unlock all the crafting you need to socket more materia and farm enough materia to get max spell speed...RDM is just better mobility and thus a lot more fun to play then BLM.

    Having gotten both to the 60 range my RDM just feels more powerful then my BLM, and less stressful to play. Frankly if any class really needs love in my opinon it's the BLM, as it's timer is just NOT fun to play around where RDM not only is stylish, versatile, but mobile. The only thing I feel it really lacks is the hard hitting melee that the three hit combo should be that you build towards.
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  2. #2
    Player
    Popotato's Avatar
    Join Date
    Mar 2017
    Posts
    52
    Character
    Mika Chu
    World
    Typhon
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Malkria View Post
    Having gotten both to the 60 range my RDM just feels more powerful then my BLM, and less stressful to play. Frankly if any class really needs love in my opinon it's the BLM, as it's timer is just NOT fun to play around where RDM not only is stylish, versatile, but mobile. The only thing I feel it really lacks is the hard hitting melee that the three hit combo should be that you build towards.
    For a selfish DPS, BLM are in a good spot right now. RDM needs help because it's not as mobile as SMN, and doesn't do anywhere near as much damage as either SMN or BLM. Additionally, RDM might be versatile, but that versatility is completely undesirable and actively discouraged outside of prog. If you you look at it from an end game farm and speed run perspective, you have to take away the heals and take away the raise. Once you do that, RDM is just a subpar caster DPS class.

    Also regarding BLM timers, managing it has become a lot easier and a lot less frustrating with many of the QoL changes given, such as a longer Firestarter proc and 8s Transpose. Back when Transpose was 12s, you could definitely argue that maintaining was frustrating as sometimes you would see issues with ping. Highlight BLM timers as a problem with the job now (when it isn't) just shows you prefer RDM for its ease, which is perfectly fine. But once again, actual job difficulty can't be considered outside of prog, since if you're in a farm situation you would be pretty comfortable with your job no matter how hard the job is.
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    Last edited by Popotato; 05-13-2018 at 06:28 PM.

  3. #3
    Player
    Malkria's Avatar
    Join Date
    Feb 2018
    Posts
    114
    Character
    Selina Maimhov
    World
    Behemoth
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Popotato View Post
    For a selfish DPS, BLM are in a good spot right now. RDM needs help because it's not as mobile as SMN, and doesn't do anywhere near as much damage as either SMN or BLM. Additionally, RDM might be versatile, but that versatility is completely undesirable and actively discouraged outside of prog. If you you look at it from an end game farm and speed run perspective, you have to take away the heals and take away the raise. Once you do that, RDM is just a subpar caster DPS class.

    Also regarding BLM timers, managing it has become a lot easier and a lot less frustrating with many of the QoL changes given, such as a longer Firestarter proc and 8s Transpose. Back when Transpose was 12s, you could definitely argue that maintaining was frustrating as sometimes you would see issues with ping. Highlight BLM timers as a problem with the job now (when it isn't) just shows you prefer RDM for its ease, which is perfectly fine. But once again, actual job difficulty can't be considered outside of prog, since if you're in a farm situation you would be pretty comfortable with your job no matter how hard the job is.
    Fist off while the timers may be easier to manage, that doesn't make them fun to play with. Second, if anything goes sideways BLM has literally NO options to help it's team, it's as you say a "selfish class". While RDM does need some damage love, the fact that you can help keep things from going completely off the rails should someone screw up I imagine is more helpful even in a raid then a BLM where you can't even play it properly unless you satisfy a long list of 'requirements' to even get the most out of it. So yes, I would rather take versatility over a BLM's lackluster play-style and it's inherent lack of mobility in a game that demands so much. Even if the RDM is lacking, it is leagues better then anything the BLM has.

    As I said before, the biggest thing I feel should be changed about the RDM is that it's melee attack should be in the 300 mark per stage, minimum. Make it more of a burst type DPS, which I feel would fit in with the duel-cast mechanic.
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