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  1. #91
    Player
    Rayo's Avatar
    Join Date
    Dec 2017
    Location
    Limsa Lominsa
    Posts
    126
    Character
    Rayo Seibold
    World
    Siren
    Main Class
    Samurai Lv 80
    Worst case scenario: SAM Potency buff is barely useful, and enmity tool is their weak attempt to say, "SAM is useful"

    Best case Scenario: SAM Potency Buff is good enough to make it the BLM of Physical DPS, and the enmity tool is just an nice bonus

    ??? case scenario: SAM Potency Buff is Powerful enough to make regular Enmity control a requirement as to not overpower a tanks Enmity rotation
    (0)

  2. #92
    Player
    Rangar's Avatar
    Join Date
    Jan 2015
    Posts
    101
    Character
    Rangar Akrezak
    World
    Midgardsormr
    Main Class
    Samurai Lv 80
    I still don't even understand that enmity reduction thing they're adding anyways. I use diversion as part of my rotation right now, period, end of discussion. My hate is managed, I don't strip hate off tanks in DPS stance, and I can go all out (unless the tank is absolute garbage, for which, nothing will fix that); as soon as it comes back up, I pop it again and just cruise along my merry way. Why do we need a second one?
    (0)

  3. #93
    Player
    xxvaynxx's Avatar
    Join Date
    Oct 2013
    Posts
    687
    Character
    Oniwori Kiyuromi
    World
    Balmung
    Main Class
    Samurai Lv 100
    So they pretty much said that we have 5 skills being buffed.
    3 combo and 2 just attacks, my guess is obviously our combo enders (Gekko,Kasha and Yukikaze).
    The other two is mostly Shinten and Seigan, possibly adding the enmity reduction to Merciful Eye or Seigan. Whatever it will be, hope its a big buff.
    (0)

  4. #94
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by xxvaynxx View Post
    So they pretty much said that we have 5 skills being buffed.
    3 combo and 2 just attacks, my guess is obviously our combo enders (Gekko,Kasha and Yukikaze).
    The other two is mostly Shinten and Seigan, possibly adding the enmity reduction to Merciful Eye or Seigan. Whatever it will be, hope its a big buff.
    Yeah, I'm hoping the Enmity reduction will be on Third Eye. Good players will use it regularly enough that it'll be useful and buffing the damage of Seigan will help a bit with the skill ceiling.

    I'm looking forward to the changes. Until the other classes start complaining about us doing too much DPS (*cough*Dragoons*cough*) and get themselves buffed again, starting the whole cycle over again.
    (0)

  5. #95
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Rangar View Post
    Everything I've read so far tells me that this in no way is gonna change SAM reputation as the red-headed stepchild of the raiding scene. What's SE gonna do, tack on a whooping 10 or 20 points to each attack? Even if they increased the potency of these attacks by 30%, you're still just barely breaking even for the loss of utilities from NIN/DRG/MNK for the rest of the party; and since that's all people care about when it comes to raiding, this will change people's opinions of the jobs when it comes to relevant content.
    That's an immense extent of hyperbole. A great NIN only generates at most some 8% more rDPS than a great SAM. Adding 30% more potency to 5 core weaponskills would leave SAM a must-take would equate to 18% or greater (greater in dominant Skill Speed>DHit>rest builds, as Guren and Hagakure impact decrease). The sheer percentile reduction of unbuffed time over the fight for the entire party as caused by such a powerhouse, unless going so far as to eclipse a potted burst phase, can make up for the loss of Brotherhood or Battle Litany even if every player in the party cared only about their individual pDPS for FFlogs.

    In all likelihood, such a change would see MNK and DRG both devalued and BLM, SAM, and NIN (due to enmity value more than its rDPS, which would barely outweigh BLMs -- especially when combined with a powerhouse like such an overbuffed SAM -- in truly favorable conditions when considering the timer pushes such dps allows) bolstered among the DPS roster, while WAR, PLD, SCH, and AST become further favored and WHM and DRK even less desirable.
    (1)
    Last edited by Shurrikhan; 05-13-2018 at 08:04 PM.

  6. #96
    Player
    xxvaynxx's Avatar
    Join Date
    Oct 2013
    Posts
    687
    Character
    Oniwori Kiyuromi
    World
    Balmung
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Rangar View Post
    I still don't even understand that enmity reduction thing they're adding anyways. I use diversion as part of my rotation right now, period, end of discussion. My hate is managed, I don't strip hate off tanks in DPS stance, and I can go all out (unless the tank is absolute garbage, for which, nothing will fix that); as soon as it comes back up, I pop it again and just cruise along my merry way. Why do we need a second one?
    Honestly, it actually is needed. At least in certain fights when you have a lot of uptime and there is tank swaps.
    Like os5 and 6, more so 6. I can't tell you how many times I stole aggro there, it might be a tank problem but the tanks I play with try to stay in dps stance and they're not going to go to tank stance just to get a bit of aggro so I won't steal it.
    I always use diversion soon as its up in that fight, but its not enough...would also but nice not to always be second in aggro list so if MT dies...I don't die next...ehehe..
    (1)

  7. #97
    Player
    Nerva3xO's Avatar
    Join Date
    Mar 2014
    Location
    Grinadia
    Posts
    22
    Character
    Nerva Augustus
    World
    Behemoth
    Main Class
    Dragoon Lv 90
    SAM needs something to mix up its rotation imo the potency buffs will obviously be nice. As long as they dont nerf the self buffs for a net gain of nothing. I would like to see SAM have another off gcd or two and maybe something to spend your sen on aside the Iaijutsu, and Hagakure. Idk, maybe have something you have to keep up like Blood of the Dragon, Huton, and Greased Lightning for the other melee, And maybe remove the sen requirement from the dot... Maybe it could give a variation of the Kaiten buff and put anything in its place...a 100% CRIT/DH for your next weaponskill buff...idk.

    The threat reduction on SAM and MNK is kind of pointless, as long as you use Diversion on CD your tanks should not have any issues assuming they know how to generate threat. And if they dont thats not our problem.
    (0)
    Last edited by Nerva3xO; 05-16-2018 at 05:13 AM.

  8. #98
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by xxvaynxx View Post
    Honestly, it actually is needed. At least in certain fights when you have a lot of uptime and there is tank swaps.
    Like os5 and 6, more so 6. I can't tell you how many times I stole aggro there, it might be a tank problem but the tanks I play with try to stay in dps stance and they're not going to go to tank stance just to get a bit of aggro so I won't steal it.
    I always use diversion soon as its up in that fight, but its not enough...would also but nice not to always be second in aggro list so if MT dies...I don't die next...ehehe..
    This is exactly the problem. Tanks have gotten too used to just sitting in DPS stance and being okay. As a monk during progression I had the same problem, though I didn't use Diversion on cooldown, but rather saved it to use during Riddle of Fire burst phases. Getting an enmity tool for the two jobs is nice, but it could theoretically be avoided with tanks being more aware of the agro tables, and effective usage of provoke-shirking each other.
    (0)

  9. #99
    Player
    Remus's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    1,392
    Character
    Robas Kebas
    World
    Odin
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Rayo View Post
    Worst case scenario: SAM Potency buff is barely useful, and enmity tool is their weak attempt to say, "SAM is useful"

    Best case Scenario: SAM Potency Buff is good enough to make it the BLM of Physical DPS, and the enmity tool is just an nice bonus

    ??? case scenario: SAM Potency Buff is Powerful enough to make regular Enmity control a requirement as to not overpower a tanks Enmity rotation
    ayy you got it. 2% increase in DPS, SAM is fine now right? -SE
    (0)

  10. #100
    Player
    mosaicex's Avatar
    Join Date
    Oct 2014
    Posts
    455
    Character
    Noyoyo Noyo
    World
    Typhon
    Main Class
    Paladin Lv 80
    Yep, around 2-2.2% DPS increase on SAM. Not even sure if this is gonna put SAM on BLM level (probably not).

    I understand why they didn't want to touch Sen and Kenki-related skills since that would require even more fine-tuning, but still.
    (0)
    Last edited by mosaicex; 05-18-2018 at 08:28 PM.

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