expect them to buff sam a tick like Blm got buffed... but aswell maybe nerf mnk a tick, like smn got nerfed ... or nerfed abit less than smn got nerfed... (smn was really OP)
but possibly the mnk mini nerf will happen abit later.., SE wants more players on mnk again,.. and not just switching to sam again, as soon as sam gets its buff...or sam won't get a buff soon
...
when sam gets buffed, like blm did, it will be a bit more desirable than blm.:
sam has slashing atleast, its physical so mnks would prefere a sam over a 2nd caster or any caster, drg would rather buff a sam than a blm /caster with dragon sight, blm are not party friendly (stay of my leylines, heal me when i dint stack/ when i didnt move into aoe heals, I wont move / you move for mechanic, takes longer to get good numbers than sam in raids etc..)
Last edited by Shiroe; 03-08-2018 at 07:27 AM.


Here's hoping for our buffs in the upcoming patch.
*edit* Welp, guess we're waiting for it in 4.3.
Last edited by xxvaynxx; 03-13-2018 at 03:41 PM.


My speculation is that you will be given a small buff or QoL changes but nothing major, you will still not be wanted in parties but you will be less worthless than you are now.
I see people saying Seigan should have a higher potency etc.
But personally I think what would be more interesting is if it cost nothing and was a 'counter' attack type of move. So Merciful Eyes and Seigan would have the same 15 second CD, activated immediately once you block the damage, you just picked which one you wanted prior to taking the hit. Could then apply different guard % to each one separately, so Seigan prevents less damage, and Mercy Eyes prevents more.


Third Eye should have a significant damage reduction tied to it. Something absurd like 30, maybe even 50%. It's a small window for a single hit.I see people saying Seigan should have a higher potency etc.
But personally I think what would be more interesting is if it cost nothing and was a 'counter' attack type of move. So Merciful Eyes and Seigan would have the same 15 second CD, activated immediately once you block the damage, you just picked which one you wanted prior to taking the hit. Could then apply different guard % to each one separately, so Seigan prevents less damage, and Mercy Eyes prevents more.
The Samurai's unique feature could simply be that -it doesn't !@#%ing die- when something looks at them the wrong way.

I have 2 ideas that I think could work. 1- have the slashing debuff be slashing piercing and blunt resistant damage down. This makes it so they can be in drg spot and also in a pt with a monk the monk could avoid using dragon kick after the first use and then get the dps increase of all the bootshines. 2- since Sam is a selfish dps why do they not get bigger boosts from other classes utility? I feel being the dps carry the buff given to them should have bigger effect. Ex: dragon eye would give you 20% instead of 10% or battle litany would give extra crit damage as well OR while trick attack is up Sam does 15 or 20% more dps. Sams do not have party utility (besides slashing but we know we need someone else's not to lose dps) so if square wants their utility to be dps they need to gain more from the buffs that everyone else is getting to make up for the buff that they arnt putting out. This change would also keep their solo damage in check but in a party it would make up for their own lack of utility. Thoughts?

Apparently meh PVP buff changes were more important than what peeps outside of PVP wanted cause #sethinkseveryonedoespvp
Least give Sam some potency buffs.
You guys have to understand that making a potency buff is really hard. You've to open all that code, find the number of the skill then change it. Really hard.
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