Page 9 of 10 FirstFirst ... 7 8 9 10 LastLast
Results 81 to 90 of 101

Hybrid View

  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,916
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    http://nekokuma.com/post-83566/

    Changes slated for 4.3.

    ・純粋に火力が上がる。基本コンボのWSに火力上昇が入っている。5アクションに強化が入っている。
    ・敵視上昇を抑える効果も何かに入っている。
    [Samurai's] average firepower will be increased. Basic combo weaponskills will be receiving buffs, (to a total of / atop*) 5 strengthened actions in total. *Uncertain
    Enmity suppression effect will also be added into something or other.


    Tbh, I expect to see the mark missed again in favor of overbuffing what works fine and ignoring any fundamental or mechanical issues, but we'll see I guess.

    Quote Originally Posted by Wayfinder3 View Post
    I Don't believe it would be wise to tame samurai's dps for enmity suppression. That dps is all they have and making them give it up to do something a more viable job could do passively is incredibly silly, MCH, SMN, & BLM are all better than sam for the 4th slot and they dump freely while providing raid and personal dps relative if not greater than Sam. Mnk on the other hand is stupid because it will probably not see any use if it's not placed practically. unless it's dump like lucid, it's only going to cause contention. Mnk should be paying dps for brotherhood, not enmity.

    Putting it on third eye/ saigan, is probably my favorite alternative since doing that will inadvertently raise the skill floor on samurai. Alot of people see the job as midare on cd even though 3rd eye actually plays a respectable part of samurai's kit. If it's going to be on merciful eye, allow merciful eye to be used in succession with saigan.
    I would prefer the option to waste some potency over time to suppress enmity over losing dps outright to make up for a passive form of the same, but ultimately it has to be lost somewhere, either by taking a Ninja to hold the enmity in check (assuming these SAM buffs are actually enough to finally put Ninja in a position where its enmity tools aren't just icing on a rDPS meta-dominating cake relative -- though at least Monk and BLM are starting to give it a run for its money, much like Bard generally and Summoner in a caster comp) or by forcing more enmity combos out of their tanks. That in turn simply emphasizes a core imbalance. All but Monk and Samurai have two enmity tools, with the specials more significant individually than the whole of Monk and Samurai's enmity-control arsenal (of one skill), especially past the opener. That shouldn't be the case. They can have slightly overtuned rDPS to be paid for via potency lost to keep enmity in check to arrive back at an even rDPS, so long as that rDPS cost on their end is still no greater than would be experienced by a tank adjusting for that enmity, but they should not be left outright with such an inequality. This is especially important in SAM's case, as, being a pure damage dealer,who therefore tags none of its rDPS onto other party members' enmity (through bonus raid damage), will be directly compared against BLM, who has the further and currently unique-in-niche (i.e. within pure DD) ability to flush half its entire cumulative enmity every two minutes.
    (0)
    Last edited by Shurrikhan; 05-12-2018 at 11:17 PM.

  2. #2
    Player
    Rangar's Avatar
    Join Date
    Jan 2015
    Posts
    101
    Character
    Rangar Akrezak
    World
    Midgardsormr
    Main Class
    Samurai Lv 80
    Everything I've read so far tells me that this in no way is gonna change SAM reputation as the red-headed stepchild of the raiding scene. What's SE gonna do, tack on a whooping 10 or 20 points to each attack? Even if they increased the potency of these attacks by 30%, you're still just barely breaking even for the loss of utilities from NIN/DRG/MNK for the rest of the party; and since that's all people care about when it comes to raiding, this will change people's opinions of the jobs when it comes to relevant content.
    (0)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,916
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Rangar View Post
    Everything I've read so far tells me that this in no way is gonna change SAM reputation as the red-headed stepchild of the raiding scene. What's SE gonna do, tack on a whooping 10 or 20 points to each attack? Even if they increased the potency of these attacks by 30%, you're still just barely breaking even for the loss of utilities from NIN/DRG/MNK for the rest of the party; and since that's all people care about when it comes to raiding, this will change people's opinions of the jobs when it comes to relevant content.
    That's an immense extent of hyperbole. A great NIN only generates at most some 8% more rDPS than a great SAM. Adding 30% more potency to 5 core weaponskills would leave SAM a must-take would equate to 18% or greater (greater in dominant Skill Speed>DHit>rest builds, as Guren and Hagakure impact decrease). The sheer percentile reduction of unbuffed time over the fight for the entire party as caused by such a powerhouse, unless going so far as to eclipse a potted burst phase, can make up for the loss of Brotherhood or Battle Litany even if every player in the party cared only about their individual pDPS for FFlogs.

    In all likelihood, such a change would see MNK and DRG both devalued and BLM, SAM, and NIN (due to enmity value more than its rDPS, which would barely outweigh BLMs -- especially when combined with a powerhouse like such an overbuffed SAM -- in truly favorable conditions when considering the timer pushes such dps allows) bolstered among the DPS roster, while WAR, PLD, SCH, and AST become further favored and WHM and DRK even less desirable.
    (1)
    Last edited by Shurrikhan; 05-13-2018 at 08:04 PM.

  4. #4
    Player
    Rayo's Avatar
    Join Date
    Dec 2017
    Location
    Limsa Lominsa
    Posts
    126
    Character
    Rayo Seibold
    World
    Siren
    Main Class
    Samurai Lv 80
    Worst case scenario: SAM Potency buff is barely useful, and enmity tool is their weak attempt to say, "SAM is useful"

    Best case Scenario: SAM Potency Buff is good enough to make it the BLM of Physical DPS, and the enmity tool is just an nice bonus

    ??? case scenario: SAM Potency Buff is Powerful enough to make regular Enmity control a requirement as to not overpower a tanks Enmity rotation
    (0)

  5. #5
    Player
    Remus's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    1,392
    Character
    Robas Kebas
    World
    Odin
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Rayo View Post
    Worst case scenario: SAM Potency buff is barely useful, and enmity tool is their weak attempt to say, "SAM is useful"

    Best case Scenario: SAM Potency Buff is good enough to make it the BLM of Physical DPS, and the enmity tool is just an nice bonus

    ??? case scenario: SAM Potency Buff is Powerful enough to make regular Enmity control a requirement as to not overpower a tanks Enmity rotation
    ayy you got it. 2% increase in DPS, SAM is fine now right? -SE
    (0)

  6. #6
    Player
    Rangar's Avatar
    Join Date
    Jan 2015
    Posts
    101
    Character
    Rangar Akrezak
    World
    Midgardsormr
    Main Class
    Samurai Lv 80
    I still don't even understand that enmity reduction thing they're adding anyways. I use diversion as part of my rotation right now, period, end of discussion. My hate is managed, I don't strip hate off tanks in DPS stance, and I can go all out (unless the tank is absolute garbage, for which, nothing will fix that); as soon as it comes back up, I pop it again and just cruise along my merry way. Why do we need a second one?
    (0)

  7. #7
    Player
    xxvaynxx's Avatar
    Join Date
    Oct 2013
    Posts
    687
    Character
    Oniwori Kiyuromi
    World
    Balmung
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Rangar View Post
    I still don't even understand that enmity reduction thing they're adding anyways. I use diversion as part of my rotation right now, period, end of discussion. My hate is managed, I don't strip hate off tanks in DPS stance, and I can go all out (unless the tank is absolute garbage, for which, nothing will fix that); as soon as it comes back up, I pop it again and just cruise along my merry way. Why do we need a second one?
    Honestly, it actually is needed. At least in certain fights when you have a lot of uptime and there is tank swaps.
    Like os5 and 6, more so 6. I can't tell you how many times I stole aggro there, it might be a tank problem but the tanks I play with try to stay in dps stance and they're not going to go to tank stance just to get a bit of aggro so I won't steal it.
    I always use diversion soon as its up in that fight, but its not enough...would also but nice not to always be second in aggro list so if MT dies...I don't die next...ehehe..
    (1)

  8. #8
    Player
    Nerva3xO's Avatar
    Join Date
    Mar 2014
    Location
    Grinadia
    Posts
    22
    Character
    Nerva Augustus
    World
    Behemoth
    Main Class
    Dragoon Lv 90
    SAM needs something to mix up its rotation imo the potency buffs will obviously be nice. As long as they dont nerf the self buffs for a net gain of nothing. I would like to see SAM have another off gcd or two and maybe something to spend your sen on aside the Iaijutsu, and Hagakure. Idk, maybe have something you have to keep up like Blood of the Dragon, Huton, and Greased Lightning for the other melee, And maybe remove the sen requirement from the dot... Maybe it could give a variation of the Kaiten buff and put anything in its place...a 100% CRIT/DH for your next weaponskill buff...idk.

    The threat reduction on SAM and MNK is kind of pointless, as long as you use Diversion on CD your tanks should not have any issues assuming they know how to generate threat. And if they dont thats not our problem.
    (0)
    Last edited by Nerva3xO; 05-16-2018 at 05:13 AM.

  9. #9
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by xxvaynxx View Post
    Honestly, it actually is needed. At least in certain fights when you have a lot of uptime and there is tank swaps.
    Like os5 and 6, more so 6. I can't tell you how many times I stole aggro there, it might be a tank problem but the tanks I play with try to stay in dps stance and they're not going to go to tank stance just to get a bit of aggro so I won't steal it.
    I always use diversion soon as its up in that fight, but its not enough...would also but nice not to always be second in aggro list so if MT dies...I don't die next...ehehe..
    This is exactly the problem. Tanks have gotten too used to just sitting in DPS stance and being okay. As a monk during progression I had the same problem, though I didn't use Diversion on cooldown, but rather saved it to use during Riddle of Fire burst phases. Getting an enmity tool for the two jobs is nice, but it could theoretically be avoided with tanks being more aware of the agro tables, and effective usage of provoke-shirking each other.
    (0)

  10. #10
    Player
    xxvaynxx's Avatar
    Join Date
    Oct 2013
    Posts
    687
    Character
    Oniwori Kiyuromi
    World
    Balmung
    Main Class
    Samurai Lv 100
    So they pretty much said that we have 5 skills being buffed.
    3 combo and 2 just attacks, my guess is obviously our combo enders (Gekko,Kasha and Yukikaze).
    The other two is mostly Shinten and Seigan, possibly adding the enmity reduction to Merciful Eye or Seigan. Whatever it will be, hope its a big buff.
    (0)

Page 9 of 10 FirstFirst ... 7 8 9 10 LastLast