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  1. #81
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    871
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    SE is waiting for more player to move and stick with mnk ... and letting mnk have its moment to shine / be in the spotlight
    (mnk was probably the least used meele in SB)

    when sam gets buffed, it will make a few if not a lot go (back) on sam

    (even if in Pfs mnk will be more desirable than sam.. just like smn is still more desirable than blm)
    (0)
    Last edited by Shiroe; 03-16-2018 at 08:36 PM.

  2. #82
    Player
    AlphaDragoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    466
    Character
    Renault Cathetel
    World
    Ultros
    Main Class
    Samurai Lv 90
    They talked a bit about the Samurai buffs, sounds like what we expected and hopefully they are strong enough. They're getting potency buffs on both combo attacks and abilities, as well as an enmity control added to one of their existing abilities (Hagakure, perhaps?). I think they said like 8 abilities are getting directly buffed, and there may be more adjustments as well.
    (0)

  3. #83
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Threat reduction makes more sense on Yaten, as it's a disengage.
    (0)

  4. #84
    Player
    Thela's Avatar
    Join Date
    Aug 2014
    Posts
    204
    Character
    Thela Ivora
    World
    Phoenix
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Kabooa View Post
    Threat reduction makes more sense on Yaten, as it's a disengage.
    Not really, the goal should be to control it before it becomes an issue, rather than an oh shit moment where you have to disengage away from the boss and thus lose damage.
    (1)

  5. #85
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Thela View Post
    Not really, the goal should be to control it before it becomes an issue, rather than an oh shit moment where you have to disengage away from the boss and thus lose damage.
    Putting it on Hagakure might as well remove threat from the Samurai, because they use it on cooldown.
    (1)

  6. #86
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,866
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kabooa View Post
    Putting it on Hagakure might as well remove threat from the Samurai, because they use it on cooldown.
    Agreed. It's used close enough to on CD that it'd be a passive modifier in effect.

    Personally, I think it should be something that forces a small sacrifice of DPS on the Samurai or tank's part if no Ninja is there to cover the threat accumulation. For instance... Merciful Eyes.

    Yaten would be my second choice only because I don't like for rotational elements to mess with Samurai's movement skills, and I'd hate for it to become something that would, in such content as PotD or the new Jenga Tower, remove its last vestige of kiting ability. Ideally, I'd like it to be a combination of flat and scalar enmity decrease.
    (0)

  7. #87
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Personally, I think it should be something that forces a small sacrifice of DPS on the Samurai or tank's part if no Ninja is there to cover the threat accumulation. For instance... Merciful Eyes.
    There's already little enough reason to bother with Seigan, though who knows, that might change.
    (0)

  8. #88
    Player
    Wayfinder3's Avatar
    Join Date
    Jul 2016
    Location
    The Crystarium
    Posts
    400
    Character
    Sora Belle
    World
    Faerie
    Main Class
    Red Mage Lv 100
    I Don't believe it would be wise to tame samurai's dps for enmity suppression. That dps is all they have and making them give it up to do something a more viable job could do passively is incredibly silly, MCH, SMN, & BLM are all better than sam for the 4th slot and they dump freely while providing raid and personal dps relative if not greater than Sam. Mnk on the other hand is stupid because it will probably not see any use if it's not placed practically. unless it's dump like lucid, it's only going to cause contention. Mnk should be paying dps for brotherhood, not enmity.

    Putting it on third eye/ saigan, is probably my favorite alternative since doing that will inadvertently raise the skill floor on samurai. Alot of people see the job as midare on cd even though 3rd eye actually plays a respectable part of samurai's kit. If it's going to be on merciful eye, allow merciful eye to be used in succession with saigan.
    (1)
    Last edited by Wayfinder3; 05-12-2018 at 02:09 PM.
    "This is what lights the darkness. A chance to make everyone happy!"
    —Sora

  9. #89
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,866
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    http://nekokuma.com/post-83566/

    Changes slated for 4.3.

    ・純粋に火力が上がる。基本コンボのWSに火力上昇が入っている。5アクションに強化が入っている。
    ・敵視上昇を抑える効果も何かに入っている。
    [Samurai's] average firepower will be increased. Basic combo weaponskills will be receiving buffs, (to a total of / atop*) 5 strengthened actions in total. *Uncertain
    Enmity suppression effect will also be added into something or other.


    Tbh, I expect to see the mark missed again in favor of overbuffing what works fine and ignoring any fundamental or mechanical issues, but we'll see I guess.

    Quote Originally Posted by Wayfinder3 View Post
    I Don't believe it would be wise to tame samurai's dps for enmity suppression. That dps is all they have and making them give it up to do something a more viable job could do passively is incredibly silly, MCH, SMN, & BLM are all better than sam for the 4th slot and they dump freely while providing raid and personal dps relative if not greater than Sam. Mnk on the other hand is stupid because it will probably not see any use if it's not placed practically. unless it's dump like lucid, it's only going to cause contention. Mnk should be paying dps for brotherhood, not enmity.

    Putting it on third eye/ saigan, is probably my favorite alternative since doing that will inadvertently raise the skill floor on samurai. Alot of people see the job as midare on cd even though 3rd eye actually plays a respectable part of samurai's kit. If it's going to be on merciful eye, allow merciful eye to be used in succession with saigan.
    I would prefer the option to waste some potency over time to suppress enmity over losing dps outright to make up for a passive form of the same, but ultimately it has to be lost somewhere, either by taking a Ninja to hold the enmity in check (assuming these SAM buffs are actually enough to finally put Ninja in a position where its enmity tools aren't just icing on a rDPS meta-dominating cake relative -- though at least Monk and BLM are starting to give it a run for its money, much like Bard generally and Summoner in a caster comp) or by forcing more enmity combos out of their tanks. That in turn simply emphasizes a core imbalance. All but Monk and Samurai have two enmity tools, with the specials more significant individually than the whole of Monk and Samurai's enmity-control arsenal (of one skill), especially past the opener. That shouldn't be the case. They can have slightly overtuned rDPS to be paid for via potency lost to keep enmity in check to arrive back at an even rDPS, so long as that rDPS cost on their end is still no greater than would be experienced by a tank adjusting for that enmity, but they should not be left outright with such an inequality. This is especially important in SAM's case, as, being a pure damage dealer,who therefore tags none of its rDPS onto other party members' enmity (through bonus raid damage), will be directly compared against BLM, who has the further and currently unique-in-niche (i.e. within pure DD) ability to flush half its entire cumulative enmity every two minutes.
    (0)
    Last edited by Shurrikhan; 05-12-2018 at 11:17 PM.

  10. #90
    Player
    Rangar's Avatar
    Join Date
    Jan 2015
    Posts
    101
    Character
    Rangar Akrezak
    World
    Midgardsormr
    Main Class
    Samurai Lv 80
    Everything I've read so far tells me that this in no way is gonna change SAM reputation as the red-headed stepchild of the raiding scene. What's SE gonna do, tack on a whooping 10 or 20 points to each attack? Even if they increased the potency of these attacks by 30%, you're still just barely breaking even for the loss of utilities from NIN/DRG/MNK for the rest of the party; and since that's all people care about when it comes to raiding, this will change people's opinions of the jobs when it comes to relevant content.
    (0)

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