Page 7 of 11 FirstFirst ... 5 6 7 8 9 ... LastLast
Results 61 to 70 of 101
  1. #61
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Dualgunner View Post
    Yeah, I agree completely. FFLogs is popular and really good at what it does--providing data on a large (relative) scale, but this app proves it's not showing the whole picture, and it kind of needs to. An ingame variant would only be the icing on top.
    Well, there's one mathed out bit of guesswork confirmed:

    In the majority of NIN speedruns, NIN has the second lowest raid DPS, following only MCH.
    Hypercharge may have increased multiplicity for big bursts, but following its latest unnecessary nerf, it does not seem to be stacking up well against the entirety of a permanent DHit buff, a further DHit CD, and Foe Requiem to boot.

    Whereas DRG in double-ranged setups is doing pretty much exactly what everyone though it was. That said, great BLMs and especially MNKs are also just as I thought they might be for comps somewhat optimized towards them (Contagion and full Physical, respectively)...

    Now if Samurai and Red Mage could just join the fray...

    Quote Originally Posted by Dualgunner View Post
    I know this isn't a RDM thread, but so long as the tyranny of verraise is around, there'll be player revolts from people who overblow it's general usefulness if there are ever any buffs. Claire's post in that thread perfectly elucidates my feelings on raising in combat for prog, though.
    Didn't'cha'know? We need more than 3 instant Raises per minute, and preferably from the already most mana-strapped of the three casters at that. Surely that rate of massacre is still recoverable and contributes to meaningful learning...
    (2)
    Last edited by Shurrikhan; 02-27-2018 at 09:17 PM.

  2. #62
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Now if Samurai and Red Mage could just going the fray...
    I know this isn't a RDM thread, but so long as the tyranny of verraise is around, there'll be player revolts from people who overblow it's general usefulness if there are ever any buffs. Claire's post in that thread perfectly elucidates my feelings on raising in combat for prog, though.
    (1)

  3. #63
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Dualgunner View Post
    That's a VERY nice tool and I'll use it from now on.
    After browsing through some logs looking to see how BLM does. Well actually they do rather well. DRG is broken and I was expecting MCH to do more. I've seen a few log where the BLM was actually higher than the Nin (probly not a very optimised group but still)
    It's funny how being with a MCH / BRD makes the DRG rdps skyrocket.

    I just wonder, is there anyway to know how the app process crit buff? Is it just some sort of ratio? The thing with crit buff is that there is no way to tell if your crit is due to the buff or not. (for instance I've had a few attempts where I didn't crit once during battle lythany + chain stratagem duration, fairly rare occurence I'll give u that)
    (1)

  4. #64
    Player
    Janhyua's Avatar
    Join Date
    Aug 2014
    Posts
    451
    Character
    Janhyua Yotsuyu
    World
    Tonberry
    Main Class
    Samurai Lv 80
    As a samurai main there is afew QoL and buff I wish to see

    Personally I don't think samurai need a huge buff but a fix rather then a buff

    One of the few things are enpi does not break chain combo
    Cap-closer does not cost ki

    And finally seigan I feel it should be a 500 potecy and cost 25 ki

    This is all the buff I want to see

    Make seigan worth using please.....
    (0)

  5. #65
    Player
    xxvaynxx's Avatar
    Join Date
    Oct 2013
    Posts
    687
    Character
    Oniwori Kiyuromi
    World
    Balmung
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Janhyua View Post

    Personally I don't think samurai need a huge buff but a fix rather then a buff
    Have to disagree.
    At top tier play our counterpart Monk is outdpsing/or doing equal amount of dps as samurai, while giving a buff to any physical Dps(Which lines up with war IR iirc). We need a huge buff In my opinion, of course, your opinion is still valid.

    I do agree with the seigan buff; its a skill we can't use at will and yet, it only increases our dps by so little.
    500 sounds nice but I'll say leave the kenki the same as part of the reason its worth using in the first place is the low kenki cost...though that low of a cost is probably a bit op for it to be 500, so maybe 400 or 350.

    Your other suggestions are nice QoL changes too. I see a lot of people want enpi to not break combo.
    (3)

  6. #66
    Player
    Aniond's Avatar
    Join Date
    Nov 2015
    Location
    Casa Grande, AZ
    Posts
    205
    Character
    Siolenas Darkleaf
    World
    Zalera
    Main Class
    Dragoon Lv 76
    From what I read. They are looking into increasing its DPS only.
    (0)

  7. #67
    Player
    Janhyua's Avatar
    Join Date
    Aug 2014
    Posts
    451
    Character
    Janhyua Yotsuyu
    World
    Tonberry
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Aniond View Post
    From what I read. They are looking into increasing its DPS only.
    How much dps are we talking about ? 500?
    (0)

  8. #68
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Janhyua View Post
    How much dps are we talking about ? 500?
    They tend to like making uptime easier and giving around 3-4% overall buff. Seeing as Samurai doesn't really have any flow / uptime issues, probably looking at potency buffs to the main weaponskills, or increasing Jinpu's damage buff by 5% (Which would effectively be going from 110% -> 115%, or about a 4.5% damage buff)
    (0)

  9. #69
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kabooa View Post
    They tend to like making uptime easier and giving around 3-4% overall buff. Seeing as Samurai doesn't really have any flow / uptime issues, probably looking at potency buffs to the main weaponskills, or increasing Jinpu's damage buff by 5% (Which would effectively be going from 110% -> 115%, or about a 4.5% damage buff)
    As sad as I'll be that underlying issues won't be solved, at least damage increases to the main weaponskills -- rather than oGCDs not generated proportionately to attack speed like Guren or the effective damage from Hagakure, for instance -- will mean greater SkS viability.

    Now if only Monk wasn't so oGCD-dominant, I could actually enjoy it's gameplay without painfully nerfing my damage (not absolutely horribly, but quite noticeably, especially as Crit rarely appears alongside SkS this tier).
    (0)

  10. #70
    Player
    gintokiygo's Avatar
    Join Date
    Apr 2015
    Location
    Florida
    Posts
    58
    Character
    Gattsu Basaka
    World
    Adamantoise
    Main Class
    Samurai Lv 80
    My opinion Samurai just need flat potency increases for the time being. I would rather not see Seigan get buffed and I believe Square Enix agrees because they don't like skills on dps that encourage you to play reckless in exchange for a dps increase I think the minor increase it gives is fine as is lets say Shinten gets raised to 400 potency then I would want Seigan to be increased by 100 as well. I would rather that Third Eye mitigate more damage and feel more satisfying to use but not through Seigan usage and Im not really sure what I would waant for now. I do know that I want potency increases and I feel the potency needs to raise alot enough to be equal to Monk+Brotherhood
    (1)

Page 7 of 11 FirstFirst ... 5 6 7 8 9 ... LastLast