

They tend to like making uptime easier and giving around 3-4% overall buff. Seeing as Samurai doesn't really have any flow / uptime issues, probably looking at potency buffs to the main weaponskills, or increasing Jinpu's damage buff by 5% (Which would effectively be going from 110% -> 115%, or about a 4.5% damage buff)
As sad as I'll be that underlying issues won't be solved, at least damage increases to the main weaponskills -- rather than oGCDs not generated proportionately to attack speed like Guren or the effective damage from Hagakure, for instance -- will mean greater SkS viability.They tend to like making uptime easier and giving around 3-4% overall buff. Seeing as Samurai doesn't really have any flow / uptime issues, probably looking at potency buffs to the main weaponskills, or increasing Jinpu's damage buff by 5% (Which would effectively be going from 110% -> 115%, or about a 4.5% damage buff)
Now if only Monk wasn't so oGCD-dominant, I could actually enjoy it's gameplay without painfully nerfing my damage (not absolutely horribly, but quite noticeably, especially as Crit rarely appears alongside SkS this tier).

My opinion Samurai just need flat potency increases for the time being. I would rather not see Seigan get buffed and I believe Square Enix agrees because they don't like skills on dps that encourage you to play reckless in exchange for a dps increase I think the minor increase it gives is fine as is lets say Shinten gets raised to 400 potency then I would want Seigan to be increased by 100 as well. I would rather that Third Eye mitigate more damage and feel more satisfying to use but not through Seigan usage and Im not really sure what I would waant for now. I do know that I want potency increases and I feel the potency needs to raise alot enough to be equal to Monk+Brotherhood
expect them to buff sam a tick like Blm got buffed... but aswell maybe nerf mnk a tick, like smn got nerfed ... or nerfed abit less than smn got nerfed... (smn was really OP)
but possibly the mnk mini nerf will happen abit later.., SE wants more players on mnk again,.. and not just switching to sam again, as soon as sam gets its buff...or sam won't get a buff soon
...
when sam gets buffed, like blm did, it will be a bit more desirable than blm.:
sam has slashing atleast, its physical so mnks would prefere a sam over a 2nd caster or any caster, drg would rather buff a sam than a blm /caster with dragon sight, blm are not party friendly (stay of my leylines, heal me when i dint stack/ when i didnt move into aoe heals, I wont move / you move for mechanic, takes longer to get good numbers than sam in raids etc..)
Last edited by Shiroe; 03-08-2018 at 07:27 AM.


Here's hoping for our buffs in the upcoming patch.
*edit* Welp, guess we're waiting for it in 4.3.
Last edited by xxvaynxx; 03-13-2018 at 03:41 PM.


My speculation is that you will be given a small buff or QoL changes but nothing major, you will still not be wanted in parties but you will be less worthless than you are now.
I see people saying Seigan should have a higher potency etc.
But personally I think what would be more interesting is if it cost nothing and was a 'counter' attack type of move. So Merciful Eyes and Seigan would have the same 15 second CD, activated immediately once you block the damage, you just picked which one you wanted prior to taking the hit. Could then apply different guard % to each one separately, so Seigan prevents less damage, and Mercy Eyes prevents more.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote





