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  1. #1
    Player
    Janhyua's Avatar
    Join Date
    Aug 2014
    Posts
    451
    Character
    Janhyua Yotsuyu
    World
    Tonberry
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Aniond View Post
    From what I read. They are looking into increasing its DPS only.
    How much dps are we talking about ? 500?
    (0)

  2. #2
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Janhyua View Post
    How much dps are we talking about ? 500?
    They tend to like making uptime easier and giving around 3-4% overall buff. Seeing as Samurai doesn't really have any flow / uptime issues, probably looking at potency buffs to the main weaponskills, or increasing Jinpu's damage buff by 5% (Which would effectively be going from 110% -> 115%, or about a 4.5% damage buff)
    (0)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,991
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kabooa View Post
    They tend to like making uptime easier and giving around 3-4% overall buff. Seeing as Samurai doesn't really have any flow / uptime issues, probably looking at potency buffs to the main weaponskills, or increasing Jinpu's damage buff by 5% (Which would effectively be going from 110% -> 115%, or about a 4.5% damage buff)
    As sad as I'll be that underlying issues won't be solved, at least damage increases to the main weaponskills -- rather than oGCDs not generated proportionately to attack speed like Guren or the effective damage from Hagakure, for instance -- will mean greater SkS viability.

    Now if only Monk wasn't so oGCD-dominant, I could actually enjoy it's gameplay without painfully nerfing my damage (not absolutely horribly, but quite noticeably, especially as Crit rarely appears alongside SkS this tier).
    (0)

  4. #4
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Aniond View Post
    From what I read. They are looking into increasing its DPS only.
    If it follows in a similar way they did on BLM, it will be nice. Mind you SAM will still be not desired but at least not worthless.
    (0)

  5. #5
    Player
    gintokiygo's Avatar
    Join Date
    Apr 2015
    Location
    Florida
    Posts
    58
    Character
    Gattsu Basaka
    World
    Adamantoise
    Main Class
    Samurai Lv 80
    My opinion Samurai just need flat potency increases for the time being. I would rather not see Seigan get buffed and I believe Square Enix agrees because they don't like skills on dps that encourage you to play reckless in exchange for a dps increase I think the minor increase it gives is fine as is lets say Shinten gets raised to 400 potency then I would want Seigan to be increased by 100 as well. I would rather that Third Eye mitigate more damage and feel more satisfying to use but not through Seigan usage and Im not really sure what I would waant for now. I do know that I want potency increases and I feel the potency needs to raise alot enough to be equal to Monk+Brotherhood
    (1)

  6. #6
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    871
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    expect them to buff sam a tick like Blm got buffed... but aswell maybe nerf mnk a tick, like smn got nerfed ... or nerfed abit less than smn got nerfed... (smn was really OP)

    but possibly the mnk mini nerf will happen abit later.., SE wants more players on mnk again,.. and not just switching to sam again, as soon as sam gets its buff...or sam won't get a buff soon

    ...

    when sam gets buffed, like blm did, it will be a bit more desirable than blm.:

    sam has slashing atleast, its physical so mnks would prefere a sam over a 2nd caster or any caster, drg would rather buff a sam than a blm /caster with dragon sight, blm are not party friendly (stay of my leylines, heal me when i dint stack/ when i didnt move into aoe heals, I wont move / you move for mechanic, takes longer to get good numbers than sam in raids etc..)
    (2)
    Last edited by Shiroe; 03-08-2018 at 07:27 AM.

  7. #7
    Player
    xxvaynxx's Avatar
    Join Date
    Oct 2013
    Posts
    687
    Character
    Oniwori Kiyuromi
    World
    Balmung
    Main Class
    Samurai Lv 100
    Here's hoping for our buffs in the upcoming patch.
    *edit* Welp, guess we're waiting for it in 4.3.
    (0)
    Last edited by xxvaynxx; 03-13-2018 at 03:41 PM.

  8. #8
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by xxvaynxx View Post
    Here's hoping for our buffs in the upcoming patch.
    *edit* Welp, guess we're waiting for it in 4.3.
    Yeah, I figured we'd get nothing today. They tend to make class changes when new raid content comes out.
    (0)

  9. #9
    Player
    Adventica6's Avatar
    Join Date
    Jun 2015
    Location
    Lower Jeuno
    Posts
    413
    Character
    Lost Tales
    World
    Diabolos
    Main Class
    Machinist Lv 80
    My speculation is that you will be given a small buff or QoL changes but nothing major, you will still not be wanted in parties but you will be less worthless than you are now.
    (0)

  10. #10
    Player
    Runaes's Avatar
    Join Date
    Mar 2018
    Posts
    8
    Character
    Runaes Aejr
    World
    Cactuar
    Main Class
    Viper Lv 100
    I see people saying Seigan should have a higher potency etc.
    But personally I think what would be more interesting is if it cost nothing and was a 'counter' attack type of move. So Merciful Eyes and Seigan would have the same 15 second CD, activated immediately once you block the damage, you just picked which one you wanted prior to taking the hit. Could then apply different guard % to each one separately, so Seigan prevents less damage, and Mercy Eyes prevents more.
    (0)

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