Quote Originally Posted by Demacia View Post
Call me crazy, but I like meeting players in the middle of a scary ass dungeon. Never know when someone can pop up and save your life then become a new friend.
He won't save your life if you're fighting something drops a coffer key. But everybody would love to have that experience, its a great feeling, a great scenario, you can have that, but just don't make it a dungeon. When I say dungeon I mean an area with multiple bosses/coffers where people can compete. Make it a quest area, an area with a bunch of cool quests and rewards, that way you can solo or not, people will save you, you'll run into people, team up, etc etc. If it isn't too competitive it will bring people together. Otherwise he is just going to let you die until it is his turn.