Quote Originally Posted by WiiSam View Post
They suck. You just want to zerg or something? I'm not sure I understand why open world is better.

It really sucks waiting on another party or stealing from another party the boss in U'Ghamaro Mines. There is nothing good or fair about open world. And please don't tell me because you want to watch. Wait for it to show on youtube.

No more open world dungeons please, if you want, put a roaming boss, that's fine, but not an entire dungeon. I'm fighting dudes for coffers all day that's annoying. Infact, do us all a favour and make the strongholds instanced!
Although I understand your disapproval of "Open World Raids/Dungeons", it doesn't mean other people don't enjoy them. Nor is it a reasonable request to stop all development of them just because it's not "fair".

Not every aspect of the game should be a completely "fair" playing field. Just take a look at NM claims. If you have longer range, you already have an edge against someone who has to run up to the NM to claim it. If you have more people in your party to cover the field, that also gives you an edge over a single player who is trying to camp out an NM.

Remember the Hunter's Moon: The Curse of Dalamud (09/02/2011)
Remember on the first few days the marmots spawning points were camped heavily, limiting participation of anyone who wanted to solo for loot a very low chance of claiming. Although as the event drew on, less people were interested or already claimed the necessary loot. Thus, this allowed people to eventually solo.

Lastly, the respawn rates for the NMs in open dungeons is within a few minutes. (except the conditional NMs). The respawn rates for chest/coffers is zero, as long as you have a key you can open them as many times as you want. So I'm not even sure what are you referring to when saying "fighting dudes for coffers all day".

[patch1.19] Patch 1.19 Notes
[dev1142] Locked treasure chests can now be found in the following areas:
  • Shposhae
  • U'Ghamaro Mines
  • Zahar'ak

These chests can only be opened if a player possesses the proper key.
Keys can only be used once, but chests will be refilled after every emptying. Keys can be obtained in several different ways, such as by defeating enemies or fulfilling certain objectives on quests. Only one type of each key can be carried at a time. Treasure chest content varies by lock type, with chests locked using rare keys often containing the best loot.