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  1. #41
    Player
    Teuciont's Avatar
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    Oct 2011
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    Teuciont Arbedechi
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    Hyperion
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    Pugilist Lv 50
    I liked open world bosses in XI like the HNMs and sky, they promoted competition. Open world dungeons though? I like things like the strongholds, areas like that, but a full on multi-boss open world dungeon just doesn't sound right. I'm all for instanced dungeons and open world HNMs, promotes competition on two fronts. This did a good job of exposing you to the game world even after you hit the max level. I don't know, I personally like HNMs, maybe they don't need a timer as long as they do in XI, but the competition is nice and just being out in the beautiful open game world is nice for things like that. I hate to see an entire game world go to waste because the designers made it just for leveling. Seeing the Chimera in the 2.0 screenshot, which looked to be in Coerthas, and the whole Odin roaming thing as well as open world content like Strongholds gives me a good feeling that Yoshi knows what he's doing when it comes to a balance of instanced content versus open world. Hopefully things like Crystal Tower are instanced.
    (1)
    Last edited by Teuciont; 12-04-2011 at 03:36 AM.

  2. #42
    Player
    WiiSam's Avatar
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    Mar 2011
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    Ul'Dah
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    222
    Character
    Wii Sam
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Jynx View Post
    -Do people enjoy standing in lines?
    -Do people enjoy monotonous layouts?
    -Do people enjoy timers?
    -Do people enjoy restrictions on how/when you can enter places?
    Standing in lines? There are no lines in instances...they are lines in open world though. Monotonous layouts? That has nothing to do with the fundmentals of openworld vs instanced, you've confused me. If layouts are monotonous in their design that is an issue with design. Timers? Instances aren't typically timed there is a lot you can do with instance activities. Also, I'd "timers" are more of an issue with open world NMs.
    Restrictions can be good or bad, having a minimum of 8 for a raid is BAD, people shouldbe able to do with whatever number they want. Rank restrictions though are GOOD. You have to work to experience content it can't be handed to you.

    Anyway, please also remember that the issue is open world DUNGEONS, not open world NMs. There is nothing epic about competing for coffers all day on trash. I can udnerstand the epic feel of defeating an open world NM infront of everybody, i even said so in the OP. But in an open world dungeon not "everybody" is gonna make it through all the bullshit to see you defeat the boss so "epicness" VOID.

    Somebody mentioned the idea that there should be a combination, that the entrance to an instance shouldn't be a plain aeth, it should be an area you have to progress through a bunch of mobs, for example imagine busting through the stronghold to get to the main NM, instead of being the main NM, that shold be an epic gatekeeper, defeat him and enter your instance, that sounds like a great idea. Matter of fact that was even a staple in WoW until they added queuing and porting directly to a dungeon.
    (2)

  3. #43
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    At 135 likes(not much but more than lots of others), pretty sure people want more of both. http://forum.square-enix.com/ffxiv/t...ced-dungeons./
    (2)

  4. #44
    Player
    WiiSam's Avatar
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    Wii Sam
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    Sargatanas
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    Gladiator Lv 50
    Somebody also mentioned the diea of item pop open world NMs. That too is a great idea, let's do it. Again the competition is less vicious with a system like that. Waiting for a random timed mob to pop and having people squabble over them sucks.

    The faction NMs are the perfect example of how open world NMs can be ideal, except for the fact that faction NMs blow right now and its really dumb how you pop them (by just doing random leves until you have enough faction points) Retarded. It would be better if there were other ways of collecting those points like grinding or doing some related dungeon or farming/trading in tiems. But only from leves?! No thanks...
    (1)

  5. #45
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    Faction leve nms, I don't consider open world nms. NOBODY else can attack it, it's like a mini instance.
    (2)

  6. #46
    Player
    WiiSam's Avatar
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    Wii Sam
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    Sargatanas
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    Gladiator Lv 50
    Quote Originally Posted by Jennestia View Post
    You're right, the best solution to MMORPGs are having starting cities and teleports to instances no need for an open-world to exist honestly.

    (You know, since arguments against it are 'strawman' even though nothing was misrepresented.)
    Wait, wait, wait...why is everybody making the word "instance" synonymous with sitting around a city and teleporting directly to an instance? WoW does that but that doesn't mean that it is a fundamental of an instance. Before WoW started doing the whole teleport stuff all their dungeons were still instanced. You had to fly on a gyphon to the nearest area, mount up, ride to the dungeon, go through some mobs and then enter the instance. This is the ideal dungeon.

    Open world dungeon makes no sense because everybody will just zerg through all the trash and then compete for the NM pop. Its dumb. Dungeon is only 8 people, and only 8 people can clear through.

    Open world should be restricted tojsut NMs and NOT dungeons. The strongholds are boring because of the zergs. and then we get to the NM and you either zerg or its mind numbing competition over a mob all day every 5 mins.

    Put Open world NMs, and people outside the claiming party CANNOT hit it. But stay away from the dungeons.

    and I REPEAT: INSTANCED DUNGEON DOES NOT MEAN YOU TELEPORT STRAIGHT TO THE DUNGEON FROM A CITY. You use your anima to get to the enarest crystal and then you venture forth through the open world trying to get to the entrance.
    (3)

  7. #47
    Player
    Mushy's Avatar
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    May 2011
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    Ul'Duh
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    Mushy Tailspin
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    There is a simple solution I have given, but will give again, since zones will now load outright upon entry, the dungeons can be open by default so you get the feel of a MMO, like help, being helped, and forming parties in the dungeon, when you realize you bit off more than you can chew - or you want to explore further(these wont happen in instance) Though if your party wants the experience of a rough single party crawl, they can toggle the zone to their own instance of it.

    But for experience such as story where what will trigger when, and it can be very scripted in what you encounter, so you get the effect of story exactly like the developer wants to deliver it. These should remain instance, but keep them to main story, or major events(example: ifrit)
    (0)
    MAGIC MUSHY ROOMS

  8. #48
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    Instanced dungeons suck. We already have instanced raids if you want that sort of content.

    Deal with it.
    (3)

  9. #49
    Player
    Teuciont's Avatar
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    Teuciont Arbedechi
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    Hyperion
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    Pugilist Lv 50
    Quote Originally Posted by Demacia View Post
    Instanced dungeons suck. We already have instanced raids if you want that sort of content.

    Deal with it.
    "They suck." "Deal with it." That's a great counter argument, is it not? The reason the dungeons out right now are less than stellar is due to the design of the dungeon. Darkhold could have 2-3 more bosses, maybe a demonic chocobo or a chocobo eater in the chocobo stables room instead of it being some pointless room that loot spawns in. More mechanics than just running through to the blue portal. It's not the fact that it's instanced that makes it dull content, it's how it's designed. They're two completely different things that I don't understand how you could mix up.
    (3)

  10. #50
    Player
    WiiSam's Avatar
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    Wii Sam
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    Sargatanas
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    Gladiator Lv 50
    Quote Originally Posted by Rokien View Post
    Faction leve nms, I don't consider open world nms. NOBODY else can attack it, it's like a mini instance.
    Rofl, so you DO want to zerg. tsk tsk
    (2)

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