Quote Originally Posted by Teuciont View Post
"They suck." "Deal with it." That's a great counter argument, is it not? The reason the dungeons out right now are less than stellar is due to the design of the dungeon. Darkhold could have 2-3 more bosses, maybe a demonic chocobo or a chocobo eater in the chocobo stables room instead of it being some pointless room that loot spawns in. More mechanics than just running through to the blue portal. It's not the fact that it's instanced that makes it dull content, it's how it's designed. They're two completely different things that I don't understand how you could mix up.
Oh please dude. I'm on a forum for a game with a questionable community of smug, pseudo-intellectuals. I don't come here for proper debate.

Anyway,

The point I'm trying to make is that I don't think every dungeon should suddenly turn into an instance. Give me an indoor, dungeon-like area with puzzles, NMs, all that stuff similar to Shposhae but with a little more depth and story involvement like the dungeons in that other MMO which shall not be named. Hell, level cap em so high levels can't run me through the area, I don't mind. On the other hand, I agree that instanced raids need a lot more depth them besides being short linear quests through a cheesy dungeon full of empty rooms with a tough boss at the end. Something like that should please both crowds instead of "Derp instance everything" or "Herp open-world everything". Call me crazy, but I like meeting players in the middle of a scary ass dungeon. Never know when someone can pop up and save your life then become a new friend.

The suckiness of current available content is irrelevant.