[QUOTE=DaulBan;4666514]snipQUOTE]
I did forget about Exdeath lightning. But in the history of the game, there are only a handful of tank busters that would 'beat' this immunity making the default "Immunity on a 2 min CD" and therefore absurdly powerful.
I wasn't talking about using CDs AND an immunity. That's utterly stupid. The example was of a multi hit tankbuster that you 'could' survive with CDs (because a tank buster has to be survivable...) is easily replaced by your proposed Holm-bene move. Even one powerful enough to barely survive throwing STRONG mitigation at it (50%+) would be easily taken point blank by yours, despite listing multi hit busters as a 'downside'. And do so better than holmgang. If a multi hit is powerful enough to eat 200% of your HP (including the overkill that triggered it so really OVER 200% HP), then traditional mitigation would require 3-4 CDs to survive comfortably and nothing actually hits THAT hard in this game as of now. The idea that regular (read not shared/weird thunder mechanic cheese) multi hit mega busters is a downside doesn't hold water when nothing strong enough to kill through this even exists.
The worst case scenario for yours is matching holm (surviving with very little HP after a multi hit buster). The best case scenario is the equivalent of holm+bene (survive and end 100% HP after ANY 1 hit buster, which is nearly all of them) on a 2 min timer. Which is ludicrous considering multi hit tank busters are pretty rare and have never been that strong to eat 2x HP bars. They are even less common once shelltron was introduced as it only takes 1 hit. The only downside is inability to cheese shared multi hit busters which is highly unusual/rare and oddly specific.
You made a holmgang that is WAY better than homgang, put it on a 2 min timer (by accident or not), and expected it to just be fine? Even at 3 it would set a new precedent for the most powerful defensive action in the game.