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Thread: Living Dead

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  1. #1
    Player
    DaulBan's Avatar
    Join Date
    Jun 2016
    Location
    Limsa Lominsa
    Posts
    282
    Character
    Daul Ban
    World
    Ultros
    Main Class
    Paladin Lv 80
    Living Dead: 120s CD, 10s Duration

    After receiving Fatal damage be restored to full health.

    Pros

    Shortest Immunity CD
    Full heal afterward is potentially more healer-friendly than even Hallowed
    Fills a slot for mitigation on DRK that the job could use

    Cons
    Very much so a 'use it well or get wrecked' ability. Mistiming it or dying ahead of time would be not so good. Mitigated by popping it late.
    Useless against multi-hit attacks

    Or something like that. Honestly it'd be a very different take on an immunity that would be kinda bad in some circumstances where you're getting hammered with damage but it working as a self-bene on a short CD would also be pretty good. A lot of the benefits of Holmgang only you trade the 7s duration for a full heal. Maybe change the name to something like 'Rise Again' or something edgy but more descriptive.

    I didn't wanna read through all 8 pages before this though so someone might have already described a solution similar to this.
    (1)
    One day I'll be the MT mountain I want to be... But that day is not today. (As of Patch 3.2)

  2. #2
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Quote Originally Posted by DaulBan View Post
    Living Dead: 120s CD, 10s Duration

    After receiving Fatal damage be restored to full health.
    ...

    Cons
    Very much so a 'use it well or get wrecked' ability. Mistiming it or dying ahead of time would be not so good. Mitigated by popping it late.
    Useless against multi-hit attacks
    After all the QQ about holmgang thread still on the 1st page, there is no way a 10 second safety net window that combines holmgang and benediction on a 2 min CD is going through. If holmgang is "overpowered", holmgang with a free benediction attached and a 10 second window on 66% of the recast is batshit stupid broken. Why even have tankbusters anymore.

    Those cons are inconsequential. Its not useless against multi hit attacks unless each hit could 1 shot you since you are at max health after it triggers. Lets say theres a 5 hit tank buster that could be survived via conventional mitigation (~50% or so mitigation to comfortably live. TBN+Wall. IB+Defiance+rampart, Vengence+ToB etc. This is a VERY hard hitting tank buster by conventional measurements requiring all this to live). 50% mitigation means you have 200% effective HP. So you would die on the 3rd hit, get fully healed and take the last 2 hits with 20% life. Holmgang would also survive this, at 1% life. Hallowed is hallowed. The only way this new holmgange+Bene combo is 'bad' is one specific scenario. Cheesing shared tank busters that have multiple hits. That is an EXTREMELY specific weakness and only applies to shared tank buster akh morns which only appear in 2 fights I can think of, one of which is level 50.

    Holmgang at 6 seconds (not 7) generally takes the tank buster and the follow up auto attack, then requires a heal. You are proposing something that functions better requiring no heals (buster>100% HP>Auto>80ish% HP) on a 2 min timer. Look at every complaint about holmgang, then square it. Way past broken.
    (4)
    Last edited by Izsha; 05-10-2018 at 12:27 AM.

  3. #3
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by DaulBan View Post
    Living Dead: 120s CD, 10s Duration

    After receiving Fatal damage be restored to full health.

    Pros

    Shortest Immunity CD
    Full heal afterward is potentially more healer-friendly than even Hallowed
    Fills a slot for mitigation on DRK that the job could use
    I would put this at a 3 minute at the very least, if not 210s--have to consider that Shadow Wall itself has a 180 second cooldown as well. That aside, I like the concept of this; it's a free and easy get out of a tankbuster free card that has its own set of advantages and disadvantages. It could be used to cheese things like Flash Gale ala Hallowed as well, come to think of it.
    (0)