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  1. #1
    Player
    Lynde's Avatar
    Join Date
    Jan 2012
    Posts
    52
    Character
    Astra Tsuki
    World
    Hyperion
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Kewitt View Post
    I'm all for harder content if the reward is there.
    I would soon hope into a dungeon and have 2 paths, easy patch with 2x trash, or boss with harder less forgiving mechanic.
    Then the party could chose which way to go.

    To 1st boss normal
    Let's people in DF know what party can do.
    Then it would be a door all 4 members interact with the door pick easy or hard path, if tie random, if wipe hard path closed.
    That suggestion reminds me of a similar mechanic in another game. In Elsword there were Dungeons that you ran mid to late game called Secret Dungeons. Sometimes during the run, an NPC called Luto would randomly appear on a section. Then a vote would start. If the vote was passed, the dungeon would restart from the beginning in a harder difficulty called "Luto Mode". There were perks for the added difficulty, mainly being higher drop rate and TRIPLE EXP on kills. It was a good difficulty spike, but oh man did it suck when you didn't want to do it. XD
    (1)

  2. #2
    Player
    StarRosie's Avatar
    Join Date
    Oct 2016
    Location
    Ul'Dah
    Posts
    566
    Character
    Sakya Malha
    World
    Goblin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Lynde View Post
    "Luto Mode". XD
    Oh heavens I remember those...they were fun but gods above one serious screw up could mess the whole thing up. Luto mode made me completely rethink my opinion on Void Princess' Aging skill. Elsword had such fun ideas and gameplay, just sucks its bogged down (Even more now) with their cash shop BS...
    (0)