Quote Originally Posted by Kewitt View Post
I'm all for harder content if the reward is there.
I would soon hope into a dungeon and have 2 paths, easy patch with 2x trash, or boss with harder less forgiving mechanic.
Then the party could chose which way to go.

To 1st boss normal
Let's people in DF know what party can do.
Then it would be a door all 4 members interact with the door pick easy or hard path, if tie random, if wipe hard path closed.
That suggestion reminds me of a similar mechanic in another game. In Elsword there were Dungeons that you ran mid to late game called Secret Dungeons. Sometimes during the run, an NPC called Luto would randomly appear on a section. Then a vote would start. If the vote was passed, the dungeon would restart from the beginning in a harder difficulty called "Luto Mode". There were perks for the added difficulty, mainly being higher drop rate and TRIPLE EXP on kills. It was a good difficulty spike, but oh man did it suck when you didn't want to do it. XD