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  1. #21
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by MageBlack View Post
    I would like to add to this. Once I got what I wanted out of Eureka, I intentionally de-leveled just so I could help lower leveled players out.Maybe get a low lev party that ran close to the train where we could actually kill mobs that would give us exp. Aside from no one wanting to do that when they could just stand there and do nothing instead, I was only able to delevel to 10, not quite low enough to help out those just starting out but too low to be about to power then through things.

    A Party Sync feature is desperately needed. As well as a buff to mob exp or some other method to discourage the NM train. I could be wrong but I dont think the NM train was what the devs intended for this content but until they actually speak up about it, we will never know.
    You guys are aware what determines XP amounts beside level differences right?

    Other groups of different levels if they hit mobs they screw up xp is one of the major factors. They think they are helping when in reality they only become a nuisance.

    If you Duo XP chains are usually faster to lvl 10 and can get there in few hours, with new nerf you can hit lvl 20 if your in a decent NM train as a healer you can reach lvl 15 in maybe 2-3 full nm fate runs ( all nms available ) and 15-20 in about 5-9 full NM rotation runs.

    It's also better to have no more than a 3 lvl difference between party members, the more difference there is the less crystal drops their will be. By lvl 15 pls gap does not really matter. Only problem is how many people go afk on the side -.-;

    NOTE
    De-leveling is probably one of the worst things you can do. Your better of just helping them solo and heal on the side or be leader of NM train group and just have them join once fate pops. Hopefully they stay close by -.-.
    (0)
    Last edited by ManuelBravo; 05-05-2018 at 04:30 AM.

  2. #22
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by ManuelBravo View Post
    You guys are aware what determines XP amounts beside level differences right?

    Other groups of different levels if they hit mobs they screw up xp is one of the major factors. They think they are helping when in reality they only become a nuisance.

    If you Duo XP chains are usually faster to lvl 10 and can get there in few hours, with new nerf you can hit lvl 20 if your in a decent NM train as a healer you can reach lvl 15 in maybe 2-3 full nm fate runs ( all nms available ) and 15-20 in about 5-9 full NM rotation runs.

    It's also better to have no more than a 3 lvl difference between party members, the more difference there is the less crystal drops their will be. By lvl 15 pls gap does not really matter. Only problem is how many people go afk on the side -.-;

    NOTE
    De-leveling is probably one of the worst things you can do. Your better of just helping them solo and heal on the side or be leader of NM train group and just have them join once fate pops. Hopefully they stay close by -.-.
    lol, you just explained why i tried to de-level. Had i been able to go as low as 6 it would have been a little better but still, I shouldnt have to even consider doing that just to be on par with my friends and effectively help them out.
    (0)

  3. #23
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by ManuelBravo View Post
    Example; I consider my self a casual semi hardcore. I focus on achievements and love relics. Endgame is nice for the story yet I would not really want to do it for every job. I have maybe if I'm lucky 5 hours to play. If a person has a goal ( doing all relics by the way ) I know it will extremely repetitive killing the fun ratio. So yeah First time around can be fun, however based on your style yes it will get boring. After a remake, two expansions, daily roulette, hunts, ect I would think people would understand that this game is repetitive and can have times were it may not be fun. Try doing all relics, from Zodiac ( before nerf )to Animas (in the process need 5 more by the way) to current....you think that was fun for me -.-. I only do things in between patches out of boredom or may 1hr a day now since I've completed just about everything I'm interested at the moment. On the other hand...
    Repetition is the benchmark for everyone MMO, and game to some extent. The developers can only produce so much at a given time no matter their funding. That being said, Eureka severely lacks in creativity and innovation. We aren't even offered some form of objective to break up the monotony. You have literally two options: grind trash mobs which highlights the absolute worst aspects of XIV's combat system or essentially afk until a NM spawns. One can argue Eureka isn't for everyone but when one of the most popular pieces of gear is locked behind participating, it's rather apparent the intent is for everyone to partake. And Eureka, despite having a decent foundation, is poorly designed in its current inception.

    A significant problem is the aforementioned trash mob grind. XIV is at its best when employing mechanics the player is expected to execute while maintaining damage, healing or enmity. As trash mobs have little beyond auto attacks, this forces the player to do nothing except press 1-2-3 and inevitably win. Put simply, XIV's combat isn't good on its own but flows well through mechanical variance. Less mobs in general but actual mechanics would be a huge stepping forward for Eureka, if they intend to keep this grind.
    (3)

  4. #24
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by MageBlack View Post
    lol, you just explained why i tried to de-level. Had i been able to go as low as 6 it would have been a little better but still, I shouldnt have to even consider doing that just to be on par with my friends and effectively help them out.
    -.- yeah friendships are nice, however there is a difference in being nice and lacking common sense. Just like FFXI you could of probably power level them up from side lines I got a friend healing them and they solo to 10 in about an 1hr -.-
    (0)

  5. #25
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by ManuelBravo View Post
    -.- yeah friendships are nice, however there is a difference in being nice and lacking common sense. Just like FFXI you could of probably power level them up from side lines I got a friend healing them and they solo to 10 in about an 1hr -.-
    The other part was to see if I could even get enough people together to play eureka "properly" but after 3 days of trying, I couldnt even get a light party to stay. They all preferred to go and afk in the NM train instead. Also wanted to see if i lost my tele, lost my mount, and lost my magia points. Nope, it all stayed. but yeah, i'm just a idiot, thanks for pointing that out for me
    (0)

  6. #26
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    Repetition is the benchmark for everyone MMO, and game to some extent. The developers can only produce so much at a given time no matter their funding. That being said, Eureka severely lacks in creativity and innovation. We aren't even offered some form of objective to break up the monotony. You have literally two options: grind trash mobs which highlights the absolute worst aspects of XIV's combat system or essentially afk until a NM spawns. One can argue Eureka isn't for everyone but when one of the most popular pieces of gear is locked behind participating, it's rather apparent the intent is for everyone to partake. And Eureka, despite having a decent foundation, is poorly designed in its current inception.

    A significant problem is the aforementioned trash mob grind. XIV is at its best when employing mechanics the player is expected to execute while maintaining damage, healing or enmity. As trash mobs have little beyond auto attacks, this forces the player to do nothing except press 1-2-3 and inevitably win. Put simply, XIV's combat isn't good on its own but flows well through mechanical variance. Less mobs in general but actual mechanics would be a huge stepping forward for Eureka, if they intend to keep this grind.
    Not sure if I agree. Kind of funny when trash mobs wipe parties in older content and newer with so call auto attacks. IF you compare patch notes there has been several changes since v1.0. Same foundation, but from what I can tell it's more of a perspective. Seriously though, players think they know their jobs when in reality can't even grasp the simple 101's. Yes they may be trash mobs, but I just think is more of players who are the jokes. They can't follow simple mechanics, can't follow marked mobs, and then blame mentors , tanks, or healers. Eureka proofs that they can't even sneak around and just follow aimlessly a train with the expectation people will carry them. Eureka demonstrates how much players lack common sense, can't tank properly, can't avoid aoes from fate mobs, can't even sneak past mobs who are pretty much blind, and even fail to understand the simple rule that DPS jobs who are not within a certain level of fate difficulty are just a hindrance rather than a benefit. From all of these post the one thing that it mainly comes down to is that people hate what they don't fully understand, or are used to it and get burned out.

    True some things could be improved, however suggestions are more helpful than negative comments. Alternative resolutions from a player is better than seeing useless post of " I hate it so I quit" as many people have seen in forums. SE has a lot oto learn maybe having Yoshi get all weps and armor might help him see a better picture :P
    (0)
    Last edited by ManuelBravo; 05-05-2018 at 06:30 AM.

  7. #27
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    A significant problem is the aforementioned trash mob grind. XIV is at its best when employing mechanics the player is expected to execute while maintaining damage, healing or enmity.
    I think this is the very crux of the game more sothan the lack of innovation. You hit the nail with this phrase on the problem that imho is at the very core of everything.
    Ppl still do ultimate even with all the weapons because the find the fight fun even though they wiped on it countlessly that they should be sick of it, yet they still do it because they find it fun.
    Can't say the same for mobs in the open
    (0)
    Last edited by Remedi; 05-05-2018 at 06:30 AM.

  8. #28
    Player
    RokkuEkkusu's Avatar
    Join Date
    Mar 2017
    Posts
    732
    Character
    Mikeru Takeuchi
    World
    Excalibur
    Main Class
    Dark Knight Lv 100
    There is one low-level Eureka FATE boss fight I am somewhat concerned about. The Sabotender boss has 100,000 Needles. It would have been fine as a DPS-check like interrupt similar to The Sunken Temple of Qarn (Hard)'s second boss. Unfortunately for parties with less than 4 people, the move in Eureka is a stack mechanic to split the damage between party members.
    (0)
    My Current Characters:
    Mikeru Takeuchi: http://na.finalfantasyxiv.com/lodestone/character/14812205/
    Ekkusu Volnutt: http://na.finalfantasyxiv.com/lodestone/character/8909941/
    Rokku Sigma: http://na.finalfantasyxiv.com/lodestone/character/5714962/

    "Break a warrior's body, and he will thirst for vengeance. Break his spirit, and he will clamor for peace. Judge my methods distasteful if you will - but know that I seek to end this conflict, not prolong it." - Yadovv Gah, Final Fantasy XIV A Realm Reborn

  9. #29
    Player
    Maximilian_Staufen's Avatar
    Join Date
    Apr 2018
    Posts
    10
    Character
    Maximilian Staufen
    World
    Louisoix
    Main Class
    Sage Lv 90
    I'm level 17 now and in my short but intense time with Eureka I gained an appreciation for the cooperation aspect in this harsh environment. I really feel like it's made in a way that encourages high level players to take care of low level players. Lots of resurrecting, escorting people with 2 seat mounts which you get extremely late, helping people to get from A to B without teleports etc etc and once you reach a high level you can give the same back to low level players. I hope the naturally decreasing playerbase won't destroy this relationship.
    (0)

  10. #30
    Player
    AlexanderThorolund's Avatar
    Join Date
    Apr 2015
    Location
    Garlean Empire
    Posts
    513
    Character
    Eros Crux
    World
    Louisoix
    Main Class
    Machinist Lv 70
    As if they haven’t thought of this beforehand....
    (0)

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