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  1. #1
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by mikanana View Post
    To be honest if Eureka doesn't get more interesting I would be happy to drop it, because as far as I have been (and I am level 17) It's pretty damn boring.
    I am unsubbing next month because the game overall is just boring anyway.
    Well try doing all relics and gear -.-; if your only 17 your pretty much going to be left behind regardless. If the game is boring taking a break is the best thing to do. Knowing most people who claim to unsubscribe are normally back the next patch update regardless. Eureka has a nice story, and leveling up is not that hard , took me about 3 days when it came out playing around 5 hours, on and off trough out the day. Took about two weeks to get all weps ( before update was made ), now just going in for gear out of boredom. -.-. It really depends on what type of player you are.
    (0)

  2. #2
    Player
    mikanana's Avatar
    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    106
    Character
    Strawberry Latte
    World
    Louisoix
    Main Class
    Paladin Lv 70
    Quote Originally Posted by ManuelBravo View Post
    Well try doing all relics and gear -.-; if your only 17 your pretty much going to be left behind regardless. If the game is boring taking a break is the best thing to do. Knowing most people who claim to unsubscribe are normally back the next patch update regardless. Eureka has a nice story, and leveling up is not that hard , took me about 3 days when it came out playing around 5 hours, on and off trough out the day. Took about two weeks to get all weps ( before update was made ), now just going in for gear out of boredom. -.-. It really depends on what type of player you are.
    Eureka is just quantity over quality. After some time of farming crystals its easy to feel a burn out because nothing is really fun in waiting at fate spots and killing mobs over and over again for muh points.
    Alongside SQE should also invest in making Eureka more fun at least.
    (5)

  3. #3
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by mikanana View Post
    Eureka is just quantity over quality. After some time of farming crystals its easy to feel a burn out because nothing is really fun in waiting atfate spots and killing mobs over and over again for muh points.
    Alongside SQE should also invest in making Eureka more fun at least.
    Again it depends what kind of gamer you are -.-;...

    Example; I consider my self a casual semi hardcore. I focus on achievements and love relics. Endgame is nice for the story yet I would not really want to do it for every job. I have maybe if I'm lucky 5 hours to play. If a person has a goal ( doing all relics by the way ) I know it will extremely repetitive killing the fun ratio. So yeah First time around can be fun, however based on your style yes it will get boring. After a remake, two expansions, daily roulette, hunts, ect I would think people would understand that this game is repetitive and can have times were it may not be fun. Try doing all relics, from Zodiac ( before nerf )to Animas (in the process need 5 more by the way) to current....you think that was fun for me -.-. I only do things in between patches out of boredom or may 1hr a day now since I've completed just about everything I'm interested at the moment. On the other hand...

    Casual players may have less time and may not really want to burn trough content right away either do to personal time, RL , ect. May not want to level up all jobs and really just do it with friends. So would be more fun, however too many spoiled players out there complain that it's not fair to them and in reality just want to be carried or want something for just logging in rather than putting effort.

    Most RPG games specially online would be repetitive in one way or another. In a perfect world every run and game would be fun...back to reality yeah not for these types of games. Players will never be satisfied, maybe for a bit...yet once it's done ones everyone will start complaining in one way or another.
    (0)
    Last edited by ManuelBravo; 05-05-2018 at 12:48 AM.

  4. #4
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by ManuelBravo View Post
    Example; I consider my self a casual semi hardcore. I focus on achievements and love relics. Endgame is nice for the story yet I would not really want to do it for every job. I have maybe if I'm lucky 5 hours to play. If a person has a goal ( doing all relics by the way ) I know it will extremely repetitive killing the fun ratio. So yeah First time around can be fun, however based on your style yes it will get boring. After a remake, two expansions, daily roulette, hunts, ect I would think people would understand that this game is repetitive and can have times were it may not be fun. Try doing all relics, from Zodiac ( before nerf )to Animas (in the process need 5 more by the way) to current....you think that was fun for me -.-. I only do things in between patches out of boredom or may 1hr a day now since I've completed just about everything I'm interested at the moment. On the other hand...
    Repetition is the benchmark for everyone MMO, and game to some extent. The developers can only produce so much at a given time no matter their funding. That being said, Eureka severely lacks in creativity and innovation. We aren't even offered some form of objective to break up the monotony. You have literally two options: grind trash mobs which highlights the absolute worst aspects of XIV's combat system or essentially afk until a NM spawns. One can argue Eureka isn't for everyone but when one of the most popular pieces of gear is locked behind participating, it's rather apparent the intent is for everyone to partake. And Eureka, despite having a decent foundation, is poorly designed in its current inception.

    A significant problem is the aforementioned trash mob grind. XIV is at its best when employing mechanics the player is expected to execute while maintaining damage, healing or enmity. As trash mobs have little beyond auto attacks, this forces the player to do nothing except press 1-2-3 and inevitably win. Put simply, XIV's combat isn't good on its own but flows well through mechanical variance. Less mobs in general but actual mechanics would be a huge stepping forward for Eureka, if they intend to keep this grind.
    (3)

  5. #5
    Player
    Mysticales's Avatar
    Join Date
    Sep 2016
    Posts
    555
    Character
    Mystaria Ausa
    World
    Hyperion
    Main Class
    White Mage Lv 80
    From what Ive seen in Eureka in my short time.. Its that its not very "new eureka player friendly"

    You have to grind up... then no one is doing that anymore as its all about the fate nm trains.. which a lowbie cannot do easily and expect exp.

    So something needs to be around to encourage normal camps to fight at. (Think Dunes Parties, Yhoater Parties, etc)
    (1)

  6. #6
    Player
    Maximilian_Staufen's Avatar
    Join Date
    Apr 2018
    Posts
    10
    Character
    Maximilian Staufen
    World
    Louisoix
    Main Class
    Sage Lv 90
    I'm level 17 now and in my short but intense time with Eureka I gained an appreciation for the cooperation aspect in this harsh environment. I really feel like it's made in a way that encourages high level players to take care of low level players. Lots of resurrecting, escorting people with 2 seat mounts which you get extremely late, helping people to get from A to B without teleports etc etc and once you reach a high level you can give the same back to low level players. I hope the naturally decreasing playerbase won't destroy this relationship.
    (0)

  7. #7
    Player
    MonteCristo's Avatar
    Join Date
    May 2011
    Posts
    446
    Character
    Lamonte Cristo
    World
    Seraph
    Main Class
    Reaper Lv 100
    really hoping the next zone brings more excitement and new mechanics
    (2)
    Death Is Only The Beginning....

  8. #8
    Player
    Usho's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    304
    Character
    Masahiro Kido
    World
    Excalibur
    Main Class
    Red Mage Lv 80
    Come 5.0, if it stays relevant that long, Eureka will just be a distant memory anyway. It will go the way of everything finite in this game, it will die, but people will probably just do it just for the sake of glamour, since glamour is the real endgame anyway.
    (2)

  9. #9
    Player
    Dragoon4life's Avatar
    Join Date
    Apr 2014
    Posts
    275
    Character
    Drako Redwyne
    World
    Adamantoise
    Main Class
    Lancer Lv 70
    TBH they’ll probably make adjustments to the treasure boxes and dump all the good stuff to the point where you have too much.
    (0)

  10. #10
    Player
    Rhaja's Avatar
    Join Date
    Jun 2014
    Location
    Limsa
    Posts
    734
    Character
    Rhaja Foxtail
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    Right now I just REALLY want to be able to help a low level farm mobs to get them high enough to benefit from the train. The best I can do is kart them around. I didn't realize how bad this was until trying to help my wife level when she was getting horrid exp from the bulk of the hunts, and completely unable to do more than revive and heal while looking out for angry mobs.
    (1)

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