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  1. #1
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Rhaja View Post
    Right now I just REALLY want to be able to help a low level farm mobs to get them high enough to benefit from the train. The best I can do is kart them around. I didn't realize how bad this was until trying to help my wife level when she was getting horrid exp from the bulk of the hunts, and completely unable to do more than revive and heal while looking out for angry mobs.
    I would like to add to this. Once I got what I wanted out of Eureka, I intentionally de-leveled just so I could help lower leveled players out. Maybe get a low lev party that ran close to the train where we could actually kill mobs that would give us exp. Aside from no one wanting to do that when they could just stand there and do nothing instead, I was only able to delevel to 10, not quite low enough to help out those just starting out but too low to be about to power then through things.

    A Party Sync feature is desperately needed. As well as a buff to mob exp or some other method to discourage the NM train. I could be wrong but I dont think the NM train was what the devs intended for this content but until they actually speak up about it, we will never know.
    (0)

  2. #2
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by MageBlack View Post
    I would like to add to this. Once I got what I wanted out of Eureka, I intentionally de-leveled just so I could help lower leveled players out.Maybe get a low lev party that ran close to the train where we could actually kill mobs that would give us exp. Aside from no one wanting to do that when they could just stand there and do nothing instead, I was only able to delevel to 10, not quite low enough to help out those just starting out but too low to be about to power then through things.

    A Party Sync feature is desperately needed. As well as a buff to mob exp or some other method to discourage the NM train. I could be wrong but I dont think the NM train was what the devs intended for this content but until they actually speak up about it, we will never know.
    You guys are aware what determines XP amounts beside level differences right?

    Other groups of different levels if they hit mobs they screw up xp is one of the major factors. They think they are helping when in reality they only become a nuisance.

    If you Duo XP chains are usually faster to lvl 10 and can get there in few hours, with new nerf you can hit lvl 20 if your in a decent NM train as a healer you can reach lvl 15 in maybe 2-3 full nm fate runs ( all nms available ) and 15-20 in about 5-9 full NM rotation runs.

    It's also better to have no more than a 3 lvl difference between party members, the more difference there is the less crystal drops their will be. By lvl 15 pls gap does not really matter. Only problem is how many people go afk on the side -.-;

    NOTE
    De-leveling is probably one of the worst things you can do. Your better of just helping them solo and heal on the side or be leader of NM train group and just have them join once fate pops. Hopefully they stay close by -.-.
    (0)
    Last edited by ManuelBravo; 05-05-2018 at 04:30 AM.

  3. #3
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by ManuelBravo View Post
    You guys are aware what determines XP amounts beside level differences right?

    Other groups of different levels if they hit mobs they screw up xp is one of the major factors. They think they are helping when in reality they only become a nuisance.

    If you Duo XP chains are usually faster to lvl 10 and can get there in few hours, with new nerf you can hit lvl 20 if your in a decent NM train as a healer you can reach lvl 15 in maybe 2-3 full nm fate runs ( all nms available ) and 15-20 in about 5-9 full NM rotation runs.

    It's also better to have no more than a 3 lvl difference between party members, the more difference there is the less crystal drops their will be. By lvl 15 pls gap does not really matter. Only problem is how many people go afk on the side -.-;

    NOTE
    De-leveling is probably one of the worst things you can do. Your better of just helping them solo and heal on the side or be leader of NM train group and just have them join once fate pops. Hopefully they stay close by -.-.
    lol, you just explained why i tried to de-level. Had i been able to go as low as 6 it would have been a little better but still, I shouldnt have to even consider doing that just to be on par with my friends and effectively help them out.
    (0)

  4. #4
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by MageBlack View Post
    lol, you just explained why i tried to de-level. Had i been able to go as low as 6 it would have been a little better but still, I shouldnt have to even consider doing that just to be on par with my friends and effectively help them out.
    -.- yeah friendships are nice, however there is a difference in being nice and lacking common sense. Just like FFXI you could of probably power level them up from side lines I got a friend healing them and they solo to 10 in about an 1hr -.-
    (0)

  5. #5
    Player
    Sekkei's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    243
    Character
    Athanasios Seiun
    World
    Excalibur
    Main Class
    Ninja Lv 70
    Only 9? That's surprising since I've only been seeing full instances since Eureka came out. The only time I've seen dwindling numbers is when the instance has closed itself to new arrivals to get ready for a reset since SE's system has instances not be permanent and constantly open. Whatever remaining fate mobs are left to spawn are usually taken down and then everyone leaves to hop into another instance.
    (0)

  6. #6
    Player
    AlexanderThorolund's Avatar
    Join Date
    Apr 2015
    Location
    Garlean Empire
    Posts
    513
    Character
    Eros Crux
    World
    Louisoix
    Main Class
    Machinist Lv 70
    As if they haven’t thought of this beforehand....
    (0)

  7. #7
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    I do believe the next addition to Eureka will be a different zone so those currently at max level will be going there. So yes i could see some concern that players would have, i guess we will need to see.
    They should really make it easier for solo or duo players as example to get more exp
    (2)

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