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  1. #1
    Player
    Ghastly's Avatar
    Join Date
    May 2014
    Location
    Abalathia's Spine
    Posts
    1,146
    Character
    Ast Eryut
    World
    Cactuar
    Main Class
    Warrior Lv 90
    We get too many ilevels jumps.

    Rabanastre was a really fun challenge until ilevel jumped, things that required us to be careful became tickles a few weeks later. if the ilevels were kept smaller it would help with how long these contents last. Same with some dungeons, and it's not the mechanics, as I pointed out...people still get hit by mechanics, they just take so little damage from them because of ilevel and the bosses die a lot faster because of ilevel.

    But I agree..with devs it's always too easy or too hard instead of something in the middle.
    (1)

  2. #2
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    Quote Originally Posted by Ghastly View Post
    We get too many ilevels jumps.

    Rabanastre was a really fun challenge until ilevel jumped, things that required us to be careful became tickles a few weeks later. if the ilevels were kept smaller it would help with how long these contents last. Same with some dungeons, and it's not the mechanics, as I pointed out...people still get hit by mechanics, they just take so little damage from them because of ilevel and the bosses die a lot faster because of ilevel.

    But I agree..with devs it's always too easy or too hard instead of something in the middle.
    I have seen the other comments, but it's close to bed time for me (don't judge, I work nights, so I'm tired and this sun doesn't help :P ), so I'll post replies to the other comments when I log back on, but this post right here echoes some of my feelings. The ilvl jumps, while seemingly nice, are just too frequent - there's no sense of accomplishment with them. The difference between 325 and 370 is staggering...though I'm sure there was something similar with HW. I get that Savage needs to be higher, but that jump between Hell's Lid/Fractal Continuum and Sigma Savage drops is high. I'm not sure if other MMOs have this huge difference within a patch cycle, though, so feel free to correct me on that if other MMOs follow a similar path with gear progression.
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