Then 24 man raids are what you want
Then 24 man raids are what you want
Difficulty is an interesting one. The gap between Normal and Savage/Extreme is immense. For example, you could queue Shinryu unprepared in bad quest gear in a pug, have deaths all over the place and muddle through first try, but wipe all evening in a prepared FC group on Shinryu extreme. As a casual player myself, I admit I'd like more of a middle ground than first try faceroll or high end raider.
The 24 mans are interesting too. I always felt they mixed those up a bit. Rabanastre for example, trying to read and remember all the mechanics of all 4 bosses is a headache. You have 4 bosses in a row, that's a lot to prepare for first time, lots of things that can hurt the group and you have 24 random players. It's not really that hard, but groups do struggle.
Then something like Sigma Normal. Kefka for example is one single boss with a handful of mechanics that most don't even kill you outright. Easy to read up on, easy 5 minute one-shot. I'm surprised they didn't make 24 man the easier one and add a bit more mechanical complexity to the 8 mans, since they're in single-boss bites.
I don't want to bring up WoW again, because FF isn't WoW, but it's hard not to wish we had something like their flexible raid system. Moderately challenging, flexible group size that you don't queue for and encourages FC's.
Last edited by Liam_Harper; 05-03-2018 at 12:01 AM.
Agree. I've felt that mid-tier has been missing for a long time.Difficulty is an interesting one. The gap between Normal and Savage/Extreme is immense. For example, you could queue Shinryu unprepared in bad quest gear in a pug, have deaths all over the place and muddle through first try, but wipe all evening in a prepared FC group on Shinryu extreme. As a casual player myself, I admit I'd like more of a middle ground than first try faceroll or high end raider.
The 24 mans are interesting too. I always felt they mixed those up a bit. Rabanastre for example, trying to read and remember all the mechanics of all 4 bosses is a headache. You have 4 bosses in a row, that's a lot to prepare for first time, lots of things that can hurt the group and you have 24 random players. It's not really that hard, but groups do struggle.
Then something like Sigma Normal. Kefka for example is one single boss with a handful of mechanics that most don't even kill you outright. Easy to read up on, easy 5 minute one-shot. I'm surprised they didn't make 24 man the easier one and add a bit more mechanical complexity to the 8 mans, since they're in single-boss bites.
I don't want to bring up WoW again, because FF isn't WoW, but it's hard not to wish we had something like their flexible raid system. Moderately challenging, flexible group size that you don't queue for and encourages FC's.
I'd love if 24 man raids had 2 (or even 3) difficulties. Let there be a faceroll 24 man. It's fun to join something that's not over in 15 minutes (all the 8 man stuff that's not savage). FFXIV is severely lacking here. Anyone who played wow and remembers trial of the crusader hated it. It went down in infamy - why? Cause all it was was one boss fight after another. No trash, no exploration. I feel like that's what these current 8 mans are.
There's room for that AND 24 man style content. We just need more difficulties.
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