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  1. #1
    Player AppleJinx's Avatar
    Join Date
    Oct 2016
    Posts
    324
    Character
    Apple Jinx
    World
    Ultros
    Main Class
    Dragoon Lv 80
    Then 24 man raids are what you want
    (2)

  2. #2
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by AppleJinx View Post
    Then 24 man raids are what you want
    In 24 player raids I'm not fighting the raid so much as I'm fighting the other 23 players in the instance, though.
    (39)

  3. #3
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Difficulty is an interesting one. The gap between Normal and Savage/Extreme is immense. For example, you could queue Shinryu unprepared in bad quest gear in a pug, have deaths all over the place and muddle through first try, but wipe all evening in a prepared FC group on Shinryu extreme. As a casual player myself, I admit I'd like more of a middle ground than first try faceroll or high end raider.

    Quote Originally Posted by AppleJinx View Post
    Then 24 man raids are what you want
    The 24 mans are interesting too. I always felt they mixed those up a bit. Rabanastre for example, trying to read and remember all the mechanics of all 4 bosses is a headache. You have 4 bosses in a row, that's a lot to prepare for first time, lots of things that can hurt the group and you have 24 random players. It's not really that hard, but groups do struggle.

    Then something like Sigma Normal. Kefka for example is one single boss with a handful of mechanics that most don't even kill you outright. Easy to read up on, easy 5 minute one-shot. I'm surprised they didn't make 24 man the easier one and add a bit more mechanical complexity to the 8 mans, since they're in single-boss bites.

    I don't want to bring up WoW again, because FF isn't WoW, but it's hard not to wish we had something like their flexible raid system. Moderately challenging, flexible group size that you don't queue for and encourages FC's.
    (17)
    Last edited by Liam_Harper; 05-03-2018 at 12:01 AM.

  4. #4
    Player
    Wrothgar77's Avatar
    Join Date
    Oct 2014
    Posts
    78
    Character
    Klu Ya
    World
    Exodus
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Liam_Harper View Post
    Difficulty is an interesting one. The gap between Normal and Savage/Extreme is immense. For example, you could queue Shinryu unprepared in bad quest gear in a pug, have deaths all over the place and muddle through first try, but wipe all evening in a prepared FC group on Shinryu extreme. As a casual player myself, I admit I'd like more of a middle ground than first try faceroll or high end raider.



    The 24 mans are interesting too. I always felt they mixed those up a bit. Rabanastre for example, trying to read and remember all the mechanics of all 4 bosses is a headache. You have 4 bosses in a row, that's a lot to prepare for first time, lots of things that can hurt the group and you have 24 random players. It's not really that hard, but groups do struggle.

    Then something like Sigma Normal. Kefka for example is one single boss with a handful of mechanics that most don't even kill you outright. Easy to read up on, easy 5 minute one-shot. I'm surprised they didn't make 24 man the easier one and add a bit more mechanical complexity to the 8 mans, since they're in single-boss bites.

    I don't want to bring up WoW again, because FF isn't WoW, but it's hard not to wish we had something like their flexible raid system. Moderately challenging, flexible group size that you don't queue for and encourages FC's.
    Agree. I've felt that mid-tier has been missing for a long time.

    I'd love if 24 man raids had 2 (or even 3) difficulties. Let there be a faceroll 24 man. It's fun to join something that's not over in 15 minutes (all the 8 man stuff that's not savage). FFXIV is severely lacking here. Anyone who played wow and remembers trial of the crusader hated it. It went down in infamy - why? Cause all it was was one boss fight after another. No trash, no exploration. I feel like that's what these current 8 mans are.

    There's room for that AND 24 man style content. We just need more difficulties.
    (0)