



What do you think was harder in 3.x: Alex savage or Alex normal?
One was content that casuals stuck to. Can you guess which?



Well, to be fair, you're well overgeared for A1S by now that I would hope some mechanics could be skipped at level 70 with a high ilvl of 340~360. When A1S was first released though? It was anything but easy.
Don't forget that when Anima was first released with the light phase, we were still level 60 in Heavensward, not 70 in Stormblood, and you still needed to pay attention to certain mechanics like the missiles with the highest DPS being around 2,000ish and average ilvl's of 270, I think...? Now, we've got people doing 6,000 bouts of DPS uptime and new abilities and job gauges.
We didn't have Echo then either and now we do! So, a lot has changed with the light phase now as opposed to when Anima relics were first introduced which I believe is what Rokke was getting at.
Last edited by Sigma-Astra; 04-28-2018 at 04:53 AM.


Irrelevant when A1s was so easy anyone could (and did) run it unsynched for light. Even the casuals were there.
I consider myself a casual, even though I do ex fights and have cleared some Savage fights.




It is entirely relevant as the norm for relics is, as you said earlier, the path of least resistance. Casuals were not in savage in bulk anymore than they were en EX primals in bulk, they took the slow and easy way. And honestly, if thats the way they wanted to play all the power to them. I want to be done as fast as possible. That was the whole incentive for me to try A1S, which I hadn't cleared before the relic.
I don't see how would Eureka suffer for having a harder mode. Since the zone has a punishment for death, people who couldn't deal/don't want to deal with an uptick in difficulty would still have plenty of others to play with in their default mode trains. Those who want in and out could be in and out. Those who like the current mode could enjoy themselves at their own pace.
guess you're just too good at the game. *shrug* you already get the good stuff by beating savage. you might as well unsub til the next raid tier.I understand that, but I think that's incredibly juvenile design. Why can't Savage players have an alternative path to Relics? Savage is great and all, but it's 4 fights. Fights, I and others have been done for a while now.
Is it really such a crime for me to finish my relic sooner than you because I chose to engage in a more difficult path? Higher difficulty should lead to higher reward. Does me having my relic in ANY way shape or form negatively impact your experience?
You could make it more difficult for yourself and run A9S and get the light stage done even faster because that always gave the most light, but again since relic is for casuals/grinders and zero effort, most people could not do this and thus defaulted to lowest common denominator, the fast repeatable more guaranteed A1S.



I don't see why what they're asking for results in that they need to be told to unsub? There's really not much else to do in Eureka besides killing Pazuzu over and over again until you have all of the weapons. What's so wrong with asking for a bit more of a challenge to the content that still doesn't affect the other people wanting to do things the normal way but allows another avenue of entertainment for others?
I mean, at level 20, all you really care for is Pazuzu at that rate and you're just killing the other NM's to waste time....either that or standing around the hub town AFK waiting for wraiths to show up.
Available difficulty =/= difficulty floor. Why remove the option for reiterable and long-lasting content for multiple skill levels when you will always have the previously held option of grinding out the requirements against lower level mobs, zerging brainlessly, etc.? You don't lose your ease of nauseam just because others become newly able to have fun with the content type. If you want to keep plugging away mindlessly, have at it. Why should others be forbidden changes to make the content fun for them alongside what's already fun for you?Relic steps are never about skill, but time. You want stuff for Savage players? It's called Savage.
Relic is for people who don't do Savage. Thus, it doesn't require skill since it's catered to people who may lack it. Giving more skilled players an advantage defeats the very purpose of it.
I agree that Eureka could be more interesting, but only if it works for even the most unskilled players, since again, that's the point.
Because it's a bit slower? Because far exceeding effort gives an efficiency advantage? Note that there was a significant time advantage for Alexander speedruns in order to farm unidentified items and later light, as well... There has always been an advantage for putting in more effort, and that effort has never been limited to purely time spent.
Last edited by Shurrikhan; 04-28-2018 at 05:43 AM.
I wish it was diadem 3.0... now gimme all your salt...
Just kidding


There is a bse of foundation for criticism about eureka and relics in general, which is that usually savage raiders are considered excluded from them by the dev team.
As such I think that is fair to ask the dev team of making the raiders care about them somehow
Think about it as Potd it gives contents to a broad spectrum of ppl.
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