Relic steps are never about skill, but time. You want stuff for Savage players? It's called Savage.

Relic is for people who don't do Savage. Thus, it doesn't require skill since it's catered to people who may lack it. Giving more skilled players an advantage defeats the very purpose of it.

I agree that Eureka could be more interesting, but only if it works for even the most unskilled players, since again, that's the point.