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  1. #51
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by wereotter View Post
    I don’t think the punishment for death should be a consideration for how much damage a job should do. Don’t die and you don’t have that issue.
    If your mind goes like that let’s but it that way:
    „Play another DD if u wanna make serious dmg.“

    See where your arguments brought u? ;3
    (0)

  2. #52
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Neela View Post
    If your mind goes like that let’s but it that way:
    „Play another DD if u wanna make serious dmg.“

    See where your arguments brought u? ;3
    That doesn't work, simply because all jobs are expected to do competitive damage when paired up against one in similar gear and played at a similar level.

    No job is balanced around death.
    (5)

  3. #53
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Neela View Post
    If your mind goes like that let’s but it that way:
    „Play another DD if u wanna make serious dmg.“

    See where your arguments brought u? ;3
    No, my point is there are two other melee jobs that are punished for dying, dragoon pretty heavily, that don't have their damage output increased to compensate for "maybe the player of this job will die"

    As pointed out by Kabooa, the jobs should be balanced around playing at similar skill level and gear, not off how often the player of the job dies, and if two jobs offer similar levels of utility, and are impacted equally by raid mechanics (death is not a mechanic) then they ought to be doing similar levels of damage. However if another job is more heavily impacted by raid mechanics, and brings less utility (black mage, I'm looking at you) then it should be doing more damage than other jobs.
    (3)

  4. #54
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    871
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    rdm should get "vercover" (but without losing any of its own Hp) => jack of all trades is intesified.., makes more sense to me

    cant have the rdm with its utility (as it has now), do the same damage as a smn .. or blm
    (1)
    Last edited by Shiroe; 04-28-2018 at 05:55 AM.

  5. #55
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Shiroe View Post
    rdm should get "vercover" (but without losing any of its own Hp)

    jack of all trades is intesified.., cant have the rdm with its utility do the same damage as a smn .. or blm
    VerFellcleave

    VerTrickAttack

    VerSwiftCast

    VerGravity

    VerEarthlyStar
    (1)

  6. #56
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    871
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    a "tank"-like move is still missing in the jack of all trades repertoire..
    (0)

  7. #57
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    VerHallowed Ground
    (1)

  8. #58
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Verphalanx
    (2)

  9. #59
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by wereotter View Post
    See also monk, and dragon if you die and have to build back up your job resources.

    I don’t think the punishment for death should be a consideration for how much damage a job should do. Don’t die and you don’t have that issue.
    Well with same argument you can say raise not have any value, because you dont need raise if nobody die.
    (2)

  10. #60
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Sunako View Post
    Well with same argument you can say raise not have any value, because you dont need raise if nobody die.
    That's actually RDM's problem, yeah. It's main utility is useless if nobody dies, which nobody should.

    Quote Originally Posted by Shiroe View Post
    rdm should get "vercover" (but without losing any of its own Hp) => jack of all trades is intesified.., makes more sense to me

    cant have the rdm with its utility (as it has now), do the same damage as a smn .. or blm
    Yup, can't have RDM objectively be SMN but weaker in every aspect, and be anywhere near SMN's damage.
    (5)

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