If your mind goes like that let’s but it that way:
„Play another DD if u wanna make serious dmg.“
See where your arguments brought u? ;3
That doesn't work, simply because all jobs are expected to do competitive damage when paired up against one in similar gear and played at a similar level.
No job is balanced around death.
No, my point is there are two other melee jobs that are punished for dying, dragoon pretty heavily, that don't have their damage output increased to compensate for "maybe the player of this job will die"
As pointed out by Kabooa, the jobs should be balanced around playing at similar skill level and gear, not off how often the player of the job dies, and if two jobs offer similar levels of utility, and are impacted equally by raid mechanics (death is not a mechanic) then they ought to be doing similar levels of damage. However if another job is more heavily impacted by raid mechanics, and brings less utility (black mage, I'm looking at you) then it should be doing more damage than other jobs.
rdm should get "vercover" (but without losing any of its own Hp) => jack of all trades is intesified.., makes more sense to me
cant have the rdm with its utility (as it has now), do the same damage as a smn .. or blm
Last edited by Shiroe; 04-28-2018 at 05:55 AM.
a "tank"-like move is still missing in the jack of all trades repertoire..
VerHallowed Ground
Verphalanx
Well with same argument you can say raise not have any value, because you dont need raise if nobody die.
That's actually RDM's problem, yeah. It's main utility is useless if nobody dies, which nobody should.
Yup, can't have RDM objectively be SMN but weaker in every aspect, and be anywhere near SMN's damage.
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