Agree, which is why to me that spell should be restricted in some way, hence why I said they won't, they know that they can't do that
@Neela: Eh I suppose, in a way I could even live with it, but I don't think the community will
Well of course they do not want it overpowered but i see no reason why slight damage increases cannot be done.
People are forgetting that their are other jobs that offer more support then Red Mage and do more damage.
i don't think people care the number of utility-skills but the flexibility/mobility/insta advantage of an int based heal and if needed a 4-5x instant res in a row. since rdm is still the only cls which owns the necromancer title its more than good to go in balancing... its the only cls who acquired this title so far so what do u need more to see how "powerful" rdm support utility can be in direct comparison - its not always about dmg, dmg, dmg q.q...
Last edited by Neela; 04-26-2018 at 11:41 PM.
My point is other jobs offer more support then that of RM and also have higher damage. RM's support is far less then that of Bard, Smn, Ninja and possibly drg.
This i do not consider balanced at all.
Insta raise is nice but in terms of raiding should not even be in the conversation as when you progress there is little to no need of it
That is why as well that many have suggested some changes to embolden.
I still think they should moderate the use of verraise in some ways, to avoid it beign too useful during prog, so to drop the argument of it beign what is blocking RDM power, after that they can do w/e they want to it either increase it's personal dmg or embolden,
I feel like I should mention that Verraise's usefulness is already put in check by RDM's pitiful MP regen options. If you're raising people left and right, and if Lucid's still on cooldown, you'll be next to useless in no time when you're out of MP. And if that many people are dying anyway, then you already have bigger problems. Do with that info what you will.
Agreed with both of you ^
It's my opinion that Verraiase is being over valued as a utility skill. Summoner, for example, also has access to instant cast (through swiftcast) raise during battle, and just like with red mage, it's a dps loss for either job to use it. A red mage can indeed chain raise a fallen party, but that will generally leave the red mage without mana to actually put out damage, and if enough people died to make that needed, then you'll probably die to enrage in a raid environment anyway.
Honestly if we consider the toolkit, red mage and summoner have pretty similar abilities when it comes to support, and in every way, except for the niche case of needing to raise multiple party members, the summoner support tools are more powerful or more effective, and both jobs have similar mobility, red mage perhaps being slightly more mobile than summoner. If we take the devs at their word that how impacted a job is by raid mechanics and how much utility it provides should be the measure by which a job's potential DPS should be gauged, then the two jobs should be able to put out about the same amount of damage. At the moment, however, that is not the case with summoner dealing far more damage than red mage. Red mages need a buff, in my opinion, just to make them a fair job compared to the other two casters.
But if rdm would do same damage than summoner, why would you take summoner anymore. Summoner is literally most punishing job if you die. You can not use bahamut next 3 minutes because you need 2 aetherflow stacks and one for bahamut weaving. Losing aetherflow stacks and dreadwyrm stance is not nice either. When ever you die, you will always lose stacks, there is no good place to die die in summoners rotatio. Another point is that summoner can not save themselves with vercure or manaward like other casters. It is high risk, high reward job. Maybe small damage boost is fine, but should be still behind summoner.
Last edited by Sunako; 04-27-2018 at 06:45 PM.
See also monk, and dragon if you die and have to build back up your job resources.But if rdm would do same damage than summoner, why would you take summoner anymore. Summoner is literally most punishing job if you die. You can not use bahamut next 3 minutes because you need 2 aetherflow stacks and one for bahamut weaving. Losing aetherflow stacks and dreadwyrm stance is not nice either. When ever you die, you will always lose stacks, there is no good place to die die in summoners rotatio. Another point is that summoner can not save themselves with vercure or manaward like other casters. It is high risk, high reward job. Maybe small damage boost is fine, but should be still behind summoner.
I don’t think the punishment for death should be a consideration for how much damage a job should do. Don’t die and you don’t have that issue.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.