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  1. #41
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by zuzu-bq View Post
    It's not that they wont, they really can't make RDM strong and have Verraise.
    Agree, which is why to me that spell should be restricted in some way, hence why I said they won't, they know that they can't do that

    @Neela: Eh I suppose, in a way I could even live with it, but I don't think the community will
    (0)

  2. #42
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Well of course they do not want it overpowered but i see no reason why slight damage increases cannot be done.
    People are forgetting that their are other jobs that offer more support then Red Mage and do more damage.
    (1)

  3. #43
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Maero View Post
    People are forgetting that their are other jobs that offer more support then Red Mage and do more damage.
    i don't think people care the number of utility-skills but the flexibility/mobility/insta advantage of an int based heal and if needed a 4-5x instant res in a row. since rdm is still the only cls which owns the necromancer title its more than good to go in balancing... its the only cls who acquired this title so far so what do u need more to see how "powerful" rdm support utility can be in direct comparison - its not always about dmg, dmg, dmg q.q...
    (0)
    Last edited by Neela; 04-26-2018 at 11:41 PM.

  4. #44
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    My point is other jobs offer more support then that of RM and also have higher damage. RM's support is far less then that of Bard, Smn, Ninja and possibly drg.
    This i do not consider balanced at all.
    Insta raise is nice but in terms of raiding should not even be in the conversation as when you progress there is little to no need of it
    That is why as well that many have suggested some changes to embolden.
    (2)

  5. #45
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    I still think they should moderate the use of verraise in some ways, to avoid it beign too useful during prog, so to drop the argument of it beign what is blocking RDM power, after that they can do w/e they want to it either increase it's personal dmg or embolden,
    (0)

  6. #46
    Player
    ChaoticCrimson's Avatar
    Join Date
    Aug 2017
    Location
    Subspace
    Posts
    963
    Character
    Crimson Law
    World
    Adamantoise
    Main Class
    Summoner Lv 100
    I feel like I should mention that Verraise's usefulness is already put in check by RDM's pitiful MP regen options. If you're raising people left and right, and if Lucid's still on cooldown, you'll be next to useless in no time when you're out of MP. And if that many people are dying anyway, then you already have bigger problems. Do with that info what you will.
    (7)

  7. #47
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Agreed with both of you ^
    (1)

  8. #48
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by zuzu-bq View Post
    It's not that they wont, they really can't make RDM strong and have Verraise.
    It's my opinion that Verraiase is being over valued as a utility skill. Summoner, for example, also has access to instant cast (through swiftcast) raise during battle, and just like with red mage, it's a dps loss for either job to use it. A red mage can indeed chain raise a fallen party, but that will generally leave the red mage without mana to actually put out damage, and if enough people died to make that needed, then you'll probably die to enrage in a raid environment anyway.

    Honestly if we consider the toolkit, red mage and summoner have pretty similar abilities when it comes to support, and in every way, except for the niche case of needing to raise multiple party members, the summoner support tools are more powerful or more effective, and both jobs have similar mobility, red mage perhaps being slightly more mobile than summoner. If we take the devs at their word that how impacted a job is by raid mechanics and how much utility it provides should be the measure by which a job's potential DPS should be gauged, then the two jobs should be able to put out about the same amount of damage. At the moment, however, that is not the case with summoner dealing far more damage than red mage. Red mages need a buff, in my opinion, just to make them a fair job compared to the other two casters.
    (5)

  9. #49
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    But if rdm would do same damage than summoner, why would you take summoner anymore. Summoner is literally most punishing job if you die. You can not use bahamut next 3 minutes because you need 2 aetherflow stacks and one for bahamut weaving. Losing aetherflow stacks and dreadwyrm stance is not nice either. When ever you die, you will always lose stacks, there is no good place to die die in summoners rotatio. Another point is that summoner can not save themselves with vercure or manaward like other casters. It is high risk, high reward job. Maybe small damage boost is fine, but should be still behind summoner.
    (3)
    Last edited by Sunako; 04-27-2018 at 06:45 PM.

  10. #50
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Sunako View Post
    But if rdm would do same damage than summoner, why would you take summoner anymore. Summoner is literally most punishing job if you die. You can not use bahamut next 3 minutes because you need 2 aetherflow stacks and one for bahamut weaving. Losing aetherflow stacks and dreadwyrm stance is not nice either. When ever you die, you will always lose stacks, there is no good place to die die in summoners rotatio. Another point is that summoner can not save themselves with vercure or manaward like other casters. It is high risk, high reward job. Maybe small damage boost is fine, but should be still behind summoner.
    See also monk, and dragon if you die and have to build back up your job resources.

    I don’t think the punishment for death should be a consideration for how much damage a job should do. Don’t die and you don’t have that issue.
    (2)

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