


Acording to you, there's no solution then, and we just need to change to other game? You're just showing how much I'm wrong without suggesting any better way to solution.I don't know, I think it's more a case of people don't want the responsibility.
More jobs doesn't mean more players will use them. That's the observation they made during HW and part of the reason why they didn't release new ones in SB.
Keep in mind, regarding the OP, that we talk about level cap content, so leveling jobs should be out of the equation.


No. Your suggestion about the class system is very interesting, and I've suggested something like that in another topic.
Saddly, that's one solution which, IMO, has a very low probability of happening.More importantly, I think branching could have a very good impact on healer and tank population. First of all, if there was a branching, I think each class should branch into 1 DPS and either 1 tank or 1 healer. This way, if you level a DPS, you'll have one of the other leveled too. And since it's already leveled and you'll be familiar with how the core class works (Like the basic WS rotation), you might be more comfortable switching to this role than you'll be to level it from scratch.
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