Once again another "this is what SMN should be like" post, where the poster views unnecessary button bloat and making the SMN be able to do damn near everything makes for a good MMO Job.

So please explain to us how a Job with the following:

- Increased damage and crit up (Invigorate)
- Haste (Infuse)
- Up to 30% Main stat boost (Enkindle)
- 2 damage steroids (Primal Trance, Rouse)
- Trick Attack, Refresh and Tactician... all on the same button (Aether Overdrive)
- Shield that gives full MP/TP restore when damaged (Energize)
- Ability to raise 3 people at once (Phoenix)
- Free 1000 potency HoT
- Highest damaging base potency skill in the game (Zantetsuken)
- Etc.

Would fit right in XIV, as opposed to outright breaking the game? I mean, that's just from what I glanced through. I even caught a part where the SMN even gets a 6s Immunity or something? Like, what reason would a DPS of all things need a Hallowed Ground for? I mean, having 2 Tank pets isn't enough? That you can have out at the same time? The Caster itself has to get a Tank CD too?

Even worse is how you say that this concept of yours would flow like 3.x SMN... except I don't recall 3.x SMN design being this jack-of-all-trades, master of everything Job you've envisioned here.