Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 35

Hybrid View

  1. #1
    Player
    maestroanth's Avatar
    Join Date
    Apr 2018
    Posts
    37
    Character
    Dr Abortion
    World
    Cactuar
    Main Class
    Black Mage Lv 50

    The Black vs. White balance bars for Red Mage is kinda pointless....

    Granted I'm only lvl 55 in this class, but so far the white/black bar casting to me feels like needless complication since it all pertains to just dps. The spells are about the same dps-wise, so essentially it can all be reduced to just a 200 pool of resource of either the verthunder or veraero as the nuke. It's all virtually arbitrary since they just take one nuke spell, call the same thing with two different names to spit the white/black magic labels on it.

    Not even the cure spell screws up the white bar which I kinda wish it would to make it more challenging to manage the resources.

    Going in newb, I thought the system would have been more like: all utility spells such as cure, protect, raise, i.e. -> white mage stuff gives white resource, and all nuke spells/enchant sword with fire stuff i.e. -> black mage stuff gives black resource, and each can be spent on either a black uber spell or white uber spell every once in awhile. With a few special/blended spells here and there that require both (like give an aoe damage and aoe heal all at once that require resource of each).

    As of now the white and black magic spells you cast to gain resource have no separate roles in it and kinda a shitty design...
    (2)
    Last edited by maestroanth; 04-18-2018 at 03:13 AM.

  2. #2
    Player
    ChaoticCrimson's Avatar
    Join Date
    Aug 2017
    Location
    Subspace
    Posts
    963
    Character
    Crimson Law
    World
    Adamantoise
    Main Class
    Summoner Lv 100
    I'm not sure I understand entirely what you're getting at with this. Are you suggesting that the mana gauges have more complicated ways of keeping balance? If so, what purpose would that serve, other than to provide some form of "challenge"?
    (0)

  3. #3
    Player
    maestroanth's Avatar
    Join Date
    Apr 2018
    Posts
    37
    Character
    Dr Abortion
    World
    Cactuar
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by ChaoticCrimson View Post
    I'm not sure I understand entirely what you're getting at with this. Are you suggesting that the mana gauges have more complicated ways of keeping balance? If so, what purpose would that serve, other than to provide some form of "challenge"?
    Well, my point is it is entirely pointless to have a balance gauge to begin with as they have it now....you might as get rid of veraero, and just call it a black magic bar which increments with verthunder -> it'd equate to the same thing except with less buttons to click....
    (1)

  4. #4
    Player
    dejiko_san's Avatar
    Join Date
    Jan 2014
    Posts
    269
    Character
    Princess Mae'a
    World
    Mateus
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by maestroanth View Post
    Well, my point is it is entirely pointless to have a balance gauge to begin with as they have it now....you might as get rid of veraero, and just call it a black magic bar which increments with verthunder -> it'd equate to the same thing except with less buttons to click....
    Your balance gauge shows you if you can use Flare or Holy with your current levels when you melee link... And it's a white magic / black magic bar as you can only use "RED" magic when balanced. Otherwise you fall too much on one side and get penalized when you try to use the other.
    (4)

  5. #5
    Player
    NewAgeDoom's Avatar
    Join Date
    Apr 2018
    Location
    Limsa Lominsa
    Posts
    247
    Character
    Doom Moonwalker
    World
    Diabolos
    Main Class
    Black Mage Lv 61
    Quote Originally Posted by dejiko_san View Post
    Your balance gauge shows you if you can use Flare or Holy with your current levels when you melee link... And it's a white magic / black magic bar as you can only use "RED" magic when balanced. Otherwise you fall too much on one side and get penalized when you try to use the other.
    And to add on to this, you really only get Verholy and Verflare at 68/70, I believe.

    Early levels are just there to teach you how to weave your spells properly, use Fleche/Contre Sixte on cd, etc.
    (0)

  6. #6
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by NewAgeDoom View Post
    And to add on to this, you really only get Verholy and Verflare at 68/70, I believe.

    Early levels are just there to teach you how to weave your spells properly, use Fleche/Contre Sixte on cd, etc.
    It's at 80/80 that you can do the melee combo, but you want one higher to guarantee a verfire/verstone proc once you finish.

    And yes, it's not a DPS increase, it's a balance you have to maintain else you're penalized with lower DPS as you can't do your enchanted melee combo and cast verflare/verholy without the appropriate amount of mana banked, and if you go too far one direction, the game penalizes you when you attempt to rebalance. It won't be until level 68 that your exact numbers will really start to matter, but it is still important even at level 50.

    EDIT: Just realized you meant level 68/70 not mana levels Yes, those are the correct levels
    (3)
    Last edited by wereotter; 04-18-2018 at 05:38 AM.

  7. #7
    Player
    maestroanth's Avatar
    Join Date
    Apr 2018
    Posts
    37
    Character
    Dr Abortion
    World
    Cactuar
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by NewAgeDoom View Post
    And to add on to this, you really only get Verholy and Verflare at 68/70, I believe.

    Early levels are just there to teach you how to weave your spells properly, use Fleche/Contre Sixte on cd, etc.
    Ah...okay. It sounds like the mechanics differ a bit at 70 then which makes it all make more sense. I'm only 56 still coming from a lvl 44 black mage. I'm gonna go read those spells and see if my original criticism still hold up ;P
    (0)

  8. #8
    Player
    Besame's Avatar
    Join Date
    Apr 2016
    Posts
    1,028
    Character
    Calista Fallon
    World
    Coeurl
    Main Class
    Bard Lv 100
    Red Mage seemed more confusing and complicated to me than Black so I made her, tried it out, said NO and she still sits at 50. I like to focus on the fight and not keeping gauges balanced, but that's me.
    (0)
    "Fanboy is gaming jargon used to describe an individual that has gone beyond the point of being a PC or console game fan and, during online chats or discussions, shifts to defend the program at all costs, unable to take any criticism or acknowledge any shortcomings of the game or gaming console."

  9. #9
    Player
    NewAgeDoom's Avatar
    Join Date
    Apr 2018
    Location
    Limsa Lominsa
    Posts
    247
    Character
    Doom Moonwalker
    World
    Diabolos
    Main Class
    Black Mage Lv 61
    Quote Originally Posted by Besame View Post
    Red Mage seemed more confusing and complicated to me than Black so I made her, tried it out, said NO and she still sits at 50. I like to focus on the fight and not keeping gauges balanced, but that's me.
    It's not really about keeping it perfectly balanced though, is the thing. You always want to have one a small chunk higher than the other, so you know which of the endgame spells to use at the end of your melee combo.

    I understand if it's not for everyone, though. I'm looking at Summoner, and it's start to intimidate me with its opening rotation, even with as far as I've come with it already.
    (1)

  10. #10
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by Besame View Post
    Red Mage seemed more confusing and complicated to me than Black so I made her, tried it out, said NO and she still sits at 50. I like to focus on the fight and not keeping gauges balanced, but that's me.
    RDM is currently the easiest dps job to play. There is a lot of leeway in keeping the gauges balanced, and it comes fairly naturally. E.g. Generally you just cast whichever version of the spell you have less mana in or don't already have a proc in. It flows quite naturally. The numbers on the gauge make it seem like you might have to do some math on the fly, but I can assure you that is not the case. There's also no dot or buff maintenance to worry about at all. In short, it is an incredibly straightforward job that is very forgiving of any mistakes.
    (2)

Page 1 of 3 1 2 3 LastLast