Quote Originally Posted by Granyala View Post
With elite players that negate any avoidable damage and by shoving 90%+ of the healing duty onto the other healer: maybe.
When you are learning the fight (which is the time when content difficulty matters, once the boss is on farm, no one gives a hoot): yeah: no. Just: nope.
Every other player in that log was either gray, like single digits, or green. So not what I personally would call elite.

The thing is, all content in this game (including UCoB) has been solo healed because healers are that powerful. So shifting responsibility to one healer and backing them up for when people mess up, or they fall behind tends to be optimal. Having both healers full time heal, just leads to staggering overheal because of how strong they are.

The thing about progression is that due to the design of the game you should effectively be a master of each phase after seeing it like 2-3x. You don't need to clear the fight and farm it to learn when it's good to DPS. Halfway through progression you should have that down already. You can optimize the back half in later clears or while pushing enrage progression

@ lily idea: sure you could do that. But it would have to be pretty meaningless or else 90% of the community can't cope, the class does not get played and DEVs go haywire. You do realize what happened to the HW Black mage, right? In case you didn't: SE does not want too much of a gap in between a skilled player and a non skilled one. That's mainly why they simplified the Enochian mechanic.
Not even remotely accurate. You're better than that. You sound like RiyahArp. Cut it out. It doesn't need to be meaningless. It just needs to reward you for making good decisions and stress you for making bad ones. Stress =/= wiping. Stress can be running low on MP, having several members at consistently low HP, etc. Players will try and find their own ways to improve to reduce stress, then you supplement the paradigm with encounter design that builds on itself and keeps a player engaged and learning.

Yes I am familiar with HW BLM. It was a grossly punished job for dropping its buff. They decided that they didn't want jobs to be deadweight if they dropped their buff and made them easier to maintain because Enochian was particularly tedious to maintain. That has very little to do with our discussion.

You wouldn't be 'grossly punished' for not using lilies optimally. You wouldn't be grossly punished for being poor at MP management. Enochian was an on/off switch which is why it was so punishing. MP management and lilies would be dynamic which inherently makes them less punishing, but in the same vein they give clear feedback as to areas you can improve in the moment.

To be honest though: I find the FF-XIV community is far more obsessed about DPS than the WoW community. Apparently one does not need ingame parsing addons in order to breed this fixation on DPS at all. :P
IMO - its because it's forbidden. I know we've previously discussed this at length, but in my experience, no one really talks about DPS in WoW anymore. Sure they did back in the day, but its common knowledge now where everyone can see theirs and yours so there's no need to tell someone they're awful. They can see it with their own eyes.

I think if parsers were made official and widespread there'd be a brief period of pain before it normalizes (harassers get punished and banned) and things go back to the way they were. My .02.