Quote Originally Posted by Alleo View Post
The problem is that a lot wont try to get better at their job if they can get most of the things done without at least trying a bit.
Just an FYI: WoW tried what some here suggest. Dungeons were like FF-XIVs in Wrath of the Lichking, in the subsequent expansion, Blizzard severely beefed up the content. Suddenly you had soft enrages because healers ran out of mana, debuffs were mean and needed to be dispelled ASAP or peps would die. Mobs needed to be CC'd, casts needed to be interrupted, boss mechanics mattered enough to be life threatening, the whole shabang.

For me, who went in with guild groups it was awesome and fun. For the genreral population that got thrown into it via party finder it was a nightmare. So much so that Blizzard was forced to cave and nerf stuff / make the following dungeons considerably easier.

To be blunt: once a MMO introduces easy content with great rewards it is no longer possible to go back to meaner content w/o a massive backlash. Contrary to popular elitist belief, most people will NOT rise to the occasion and try to better themselves when faced with hard content. They will simply whine a bit and eventually quit.