It does not have to be "ermagaawd savage" all the time. I know the tiny skilled (and usually quite vocal) minority would like that but that would render the game inaccessible to the rest of the playerbase. There is more than black and white here and I think SE could beef up the dungeons w/o needing to trow savage like instagibs, reaction times and enrages at people.
I am not asking for savage dungeons, I am asking for new content not to be tuned so low that it feels like outdated content the moment it is released because I happen to walk around in the casual tome gear.
I think trials are mostly fine as is.
I thought we were talking about 4man content. That has indeed become braindead easy, where I can ignore many a mechanic even when the dungeon is brand new. Imho, that is wrong. When the dungeon is new it should be a bit meaner and over time, as people get the new tome gear, it gets easier.
As for 80% DPSing: I have been in S5 - S7 yesterday, and frankly, I am at a loss as to how people manage to do 2K DPS in there. I was so busy trying to keep everyone alive that I barely managed to squeeze in around 800ish.
Yeah sure, the ELITE can DPS like crazy b/c everyone has the content on farm and knows exactly what they are doing. But if you enter in there with a normal group that still struggles with mechanics, any healer is plenty busy saving butts and not busy throwing stones. If they leave that content as is and castrate the healers, savage will feel like a nightmare.