I think I did it once on launch or so, then just skipped it. Keep in mind 24 mans only give one token per week to upgrade, and you could also do hunts instead for the same token. A lot of people just waited for the tokens to be uncapped to bother doing it.
If they switch to more of a pure healer playstyle, they will make the game overall harder since DPS is optional, healing is not. People really seem obsessed with making this game harder despite the evidence when the game gets harder, you get a lot more wipes and abandons. Trials isn't too hard, but I still see people ditch groups often enough that if healing suddenly became harder, I'd start to worry.I think trials are mostly fine as is.
I thought we were talking about 4man content. That has indeed become braindead easy, where I can ignore many a mechanic even when the dungeon is brand new. Imho, that is wrong. When the dungeon is new it should be a bit meaner and over time, as people get the new tome gear, it gets easier.
As for 80% DPSing: I have been in S5 - S7 yesterday, and frankly, I am at a loss as to how people manage to do 2K DPS in there. I was so busy trying to keep everyone alive that I barely managed to squeeze in around 800ish.
And yeah, I think people here are full of crap about how easy things are. Not every healer has managed to memorize the fight that well save on the easiest things to do that level of dps.
A lot of success is timing. WoW just happened along at the right time, just like Facebook did. Use in the net was booming, broadband made gaming more feasible, you had more people interested in pc gaming overall as pc prices went down etc.

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