Quote Originally Posted by Seraphor View Post
Its already a mandatory skill. Most dungeons won't start until the healer uses protect.
Like you said, they then have the hassle of changing their role skills.

It's a weakness penalty because that 15% additional defence becomes a baseline, and when you die, the healer isn't likely to stop and recast protect until the fight is over, if at all.
I ... see....

I don't have a counter argument for the weakness penalty thing. I don't agree with certain things, but can't really argue against the logic either.

But in regards to protect itself, wouldn't making it stronger turn it into a broken skill? I might have to wait for the OP to respond, though, as I'm waiting to see what exactly they think should happen with protect. I imagine that with all encounters in the game, simply lowering the damage by 15% (this includes up to Savage and Extremes), would be a bit more work than what the devs are willing to do.