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  1. #1
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    Quote Originally Posted by Seraphor View Post
    snip
    If I'm wrong, I'll happily admit it, but wouldn't that suggestion change the overwhelmingly high potency of WHMs? Say protect does become an exclusive skill. I don't know enough about SCH to comment on it, but wouldn't that allow ASTs to get on WHMs level for heals, if not better, while bringing the extra buffs they already provide? While I like the idea as i heal main AST, that seems like it does more harm to the current healer balance than anything.
    (1)

  2. #2
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    My issue is its a fire and forget spell that the game puts baseline balance around you having. It doesn't add anything to gameplay.
    (7)

  3. #3
    Player
    RopeDrink's Avatar
    Join Date
    Aug 2016
    Posts
    566
    Character
    Chloe Redstone
    World
    Phoenix
    Main Class
    White Mage Lv 90
    It's a weakness penalty because that 15% additional defence becomes a baseline, and when you die, the healer isn't likely to stop and recast protect until the fight is over, if at all.
    Speak for yourself. I'm one of few who keep it on my bar (no swap-macros, no farting around) and apply it after raises. We're in a point in the game where so few cross-skills are even remotely useful (never-mind mandatory) that you can get away with it.

    Not saying that fixes anything - just that not all Healers are as described.
    (3)

  4. #4
    Player
    RopeDrink's Avatar
    Join Date
    Aug 2016
    Posts
    566
    Character
    Chloe Redstone
    World
    Phoenix
    Main Class
    White Mage Lv 90
    Because Joe Soap playing class X will complain class Y is encroaching on their playstyle/theme. Ludicrous, I know.
    (0)
    "And all the Hyur's say I'm pretty sage – for a White Mage!"

  5. #5
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Protect
    Becomes a WHM exclusive spell again.
    Instant cast AoE 10% Physical Damage reduction on a 5m duration and 10s cooldown. Overrides Shell.

    Shell
    Becomes a WHM exclusive spell again.
    Instant cast AoE 10% Magical Damage reduction on a 5m duration and 10s cooldown. Overrides Protect.

    This gives WHM an oGCD to weave between heals, and a unique ‘damage type dancing’ mechanic, whereby you can anticipate the damage type you’ll most likely need to block and use the mitigation spell suitable for it. Could replace Fluid Aura and Repose.
    You could just use it and leave it for 5m if you wanted to, and it probably wouldn't be an issue, but for players more inclined to optimise their healing/mitigation role, you could learn to anticipate the damage types, similarly to how AST has to learn card uses (but can get away with just throwing out a balance now and then) and SCH has to manage their pet (but can get away with just letting Eos do her thing).

    How to balance the lack of Protect as a role skill? Increase SCH and AST’s basic mitigation spells by 5-10% depending on how accessible they are. Maybe knock Bole and Sacred Soil to 15% or 20% reduction.
    Balanced against SCH/AST mitigation? Well it’s less potent (only 10%) and only protects against one type of damage at a time. I don’t see how it’s encroaching on either of their territories. Both SCH and AST can already do both HoT and Mitigation, and AST isn’t solely limited to its Sects, it has Bole and Collective Unconscious (which does both). Besides, Nocturnal is almost always more effective than Diurnal. I only ever use Diurnal when I’m paired with a SCH in a dungeon/raid.
    (0)
    Last edited by Seraphor; 04-11-2018 at 11:09 PM.

  6. #6
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    I am in agreement as well that Protect needs to feel more impacting in PvE content. As others have stated, it basically acts as a second form of weakness and should be brought as an essential buff but it doesn't feel like it has any impact on the fight after it's been reapplied, and it burns more than a GCD of the healer in the process.

    I'd be very happy if it worked like the PvP and gave a temporary mitigation buff on the target, even if that buff may only be a 5% increase for PvE purposes to ensure it's not too busted as a cross role ability.
    (0)

  7. #7
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    The problem I have with healing, is all arround the Resurrection.
    7,5 sec of cast time (remember the time where invocation of the fairy was the same, ouch) if there is no Swiftcast.
    2,5 sec for Protect.
    = 10 sec of time lost on my DPS

    Something need to be done about this, specifically when Red Mage are better to Rez than Healers. It is normal ?

    Either get ride of Protect or lower the cast time of Resurrection to 3 sec (like pet invocations).
    (0)
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

  8. #8
    Player
    LeoLupinos's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    547
    Character
    Leo Lupinos
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    The only way to "fix" protect is to change duration to 60 seconds, so healers need to keep the buff, and not just buff and forget.
    FFXII protect was not that long duration too, I don't know why protect got so much duration on FFXIV.
    (0)

  9. #9
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    817
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    We need baseline Role Skills AND also truly optional Role Skills. Protect, Esuna, Lucid Dreaming, and possibly Largesse should be baseline skills that all Healers would get as they level with no option to discard or trade them. Role Skills would then be all the other junk we never use because of taking the mandatory ones. I wouldn't even mind being limited to 2 or 3 Role Skills if Sure Cast and Rescue weren't competing with Esuna and Protect. I hate that Healing macros to swap out skills are just accepted as common practice.
    (0)

  10. #10
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    817
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Protect is the least engaging ability ever. I would be happy if the duration was reduced to like 5 minutes because then at least you would have to use it more. An entire Role Action that only gets used once per Instance is retarded. Its even worse that no one complains in casual content if they die and don't get protect again. It really needs to be more impactful and not just as a mandatory tool in top tier savage survival.
    (0)

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