Quote Originally Posted by Transient_Shadow View Post
No need to be rude. I'm well aware of its flat bonus. However its un-intuitive. like Seraphor said its basically a second weakness penalty. It clogs up cross roles and should be done away with or at the very least be made better.
Better version...how? In dungeon content, that 15% boost helps when you have tanks doing wall-to-wall pulls. Make protect any higher than what it is, and it becomes a very mandatory role action. There are healers who will cast protect at the start of an instance, and then immediately switch out to a desire role action. It's not as if you need to keep protect on your role action the entire time.

I'll admit, I'm confused about the second weakness penalty. Can that be explained?