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  1. #61
    Player
    SannaR's Avatar
    Join Date
    Feb 2018
    Posts
    3,320
    Character
    Sanna Rosewood
    World
    Midgardsormr
    Main Class
    White Mage Lv 100
    People would and rarely even now still do pull everything to the lock out line start the fight and hold the boss there until the gate goes up. The trash pack would lose interest once the gate is up and you moved the boss away. They would also sacrifice pull all the trash up to some boss rooms. It's why Amdapor Keep now has gates that wont go down until you've killed certain monsters. So, yes people have done bad things. It also helps that if a wipe on a boss is happening that most of the time whomever is outside of the boss fight doesn't die from any room wide aoe. It also serves as a safety thing if you have a person who pulled before everyone was ready if anyone had to afk.
    (0)

  2. #62
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    People wouldn't do 'bad' things if SE put even a LITTLE thought into design.

    I see this game really taking a nosedive. It's emptying out. My FC, which is massive and was throughout HW, is a ghost town right now at NA prime time. There's so many mistakes happening right now and people just aren't feeling the new direction the game is taking.
    (2)

  3. #63
    Player
    Lium's Avatar
    Join Date
    Oct 2013
    Posts
    1,026
    Character
    Brielle Artemus
    World
    Exodus
    Main Class
    Viper Lv 100
    Quote Originally Posted by Souljacker View Post
    People wouldn't do 'bad' things if SE put even a LITTLE thought into design.

    I see this game really taking a nosedive. It's emptying out. My FC, which is massive and was throughout HW, is a ghost town right now at NA prime time. There's so many mistakes happening right now and people just aren't feeling the new direction the game is taking.
    I wouldn't go that far. In fact, numerous reports are talking about how FFXIV is growing. There are definitely some QoL things SE could do to make the game better, though. The post-50 and post-60 quest grind is one. Boss fight lockouts is another. There are other things as well. Some of these are just odd game design.
    (4)

  4. #64
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,532
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Soupa View Post
    Just watch the cutscenes, no ones gonna die. ¯\_(ツ)_/¯
    And if they do, they learn not to leave the healer behind
    (0)

  5. #65
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Lium View Post
    I wouldn't go that far. In fact, numerous reports are talking about how FFXIV is growing. There are definitely some QoL things SE could do to make the game better, though. The post-50 and post-60 quest grind is one. Boss fight lockouts is another. There are other things as well. Some of these are just odd game design.
    What it feels like is that the big FCs broke up and it's turned more into a wild west of smaller casual FC. Part of the reason for this is undoubtably the way they did housing in the game, as it encourages this kind of "make a mini-FC for a house" behavior. I started another thread about the great fiend sap shortage and from the sounds of it this is just another symptom of the population going far more casual than raid / competitive.

    I don't think there is anything wrong with this, just that it means they need to find ways to retool certain content or find alternative ways to get certain craft materials traditionally farmed by these groups.
    (1)
    Last edited by Colt47; 04-10-2018 at 10:43 AM.

  6. #66
    Player
    kidalutz's Avatar
    Join Date
    Jan 2017
    Posts
    958
    Character
    Sigrun Helasdottir
    World
    Brynhildr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Luin View Post
    Doesn't change that it's still our time being wasted.
    I read that as... I'm more important than anyone else who cares what you think nobodies opinion matters but my own.

    Easy fix to the problems you face summed up... make friends and form a static.
    (2)

  7. #67
    Player
    Lium's Avatar
    Join Date
    Oct 2013
    Posts
    1,026
    Character
    Brielle Artemus
    World
    Exodus
    Main Class
    Viper Lv 100
    Quote Originally Posted by Colt47 View Post
    ...this is just another symptom of the population going far more casual than raid / competitive.

    I don't think there is anything wrong with this, just that it means they need to find ways to retool certain content or find alternative ways to get certain craft materials traditionally farmed by these groups.
    This is industry-wide, though. Not just with FFXIV. I remember reading an interview with a Blizzard developer saying that a very small percentage of their playerbase raided, and a very small percentage of their playerbase did competitive PvP. The majority of their players played casually, which they defined as mainly solo questing and regular dungeons, while dabbling a little bit in raiding and PvP. That's today's MMOs in a nutshell.

    The days of hardcore raiding are gone. And if you want hardcore PvP, you're playing a MOBA or an FPS.
    (1)

  8. #68
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Lium View Post
    This is industry-wide, though. Not just with FFXIV. I remember reading an interview with a Blizzard developer saying that a very small percentage of their playerbase raided, and a very small percentage of their playerbase did competitive PvP. The majority of their players played casually, which they defined as mainly solo questing and regular dungeons, while dabbling a little bit in raiding and PvP. That's today's MMOs in a nutshell.

    The days of hardcore raiding are gone. And if you want hardcore PvP, you're playing a MOBA or an FPS.
    I don't think they (hardcore PvP's) ever existed. PvP is all Team Fortress/Overwatch clones now. Probably more satisfying than MMORPG PvP which is almost entirely griefing if there is not some form of perpetual war going on.

    Hardcore raiding may still survive, but only if the players that are interested in it can behave, otherwise there is no point in the developers producing more content for them, which means those 5% or so that play that content need to stop scaring off players who otherwise would play it. One needs to ask what the threshold is before the developer just doesn't bother with it, and it becomes easy-mode for everyone.
    (0)
    Last edited by KisaiTenshi; 04-10-2018 at 04:05 PM.

  9. #69
    Player
    Vanitas's Avatar
    Join Date
    Aug 2013
    Location
    I wish I had a Girlfriend.
    Posts
    909
    Character
    Vanitas Olterian
    World
    Leviathan
    Main Class
    Dark Knight Lv 80
    I mean I'm an advocate of fast runs But I do care if people can enjoy their first time experience. Admittly I never do main scenario roulette because I don't really need it(and don't wanna sit there for an hour) I know what it feels like to be left in the dust trying to watch a cutscene. I'm one of the lucky few that got to experience the entirety of the preatorium cutscenes and all with a full team of newbies like myself back when the game came out and boy was it awesome.
    I've also leveled alts and run them through there as well, this was back when I was still on ps3 so the loading times were abysmal. Now at that point I WAS trying to skip cutscenes to keep up and I STILL got left in the dust, locked out of bosses, and constantly behind simply because of the accused ps3's loading and I felt BAD about it. It made me realize "damn that was awful I can't imagine what first timers must feel like being a victim of that hot mess."
    Now granted they could have made that entire dungeon more first timer friendly considering this games "leave old content to rot and keep moving forward" mentality, but I digress, I'm almost positive that there's a huge chunk of people who quit this game forever simply because of that experience alone.
    In my honest opinion they should just keep the door to the boss locked until everyone has watched/skipped the cutscene. Nowadays it's literally no more than 15 seconds of down time and if you honestly have issues with that enough to call someone out in chat, you should consider trying to make some friends and run content with them that way you don't have to run the "risk" being paired up with those "dirty cutscene watching newbies."
    (0)
    Last edited by Vanitas; 04-11-2018 at 01:23 AM.

  10. #70
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by KisaiTenshi View Post
    Hardcore raiding may still survive, but only if the players that are interested in it can behave, otherwise there is no point in the developers producing more content for them, which means those 5% or so that play that content need to stop scaring off players who otherwise would play it. One needs to ask what the threshold is before the developer just doesn't bother with it, and it becomes easy-mode for everyone.
    You're making the mistake of comparing 5% to 95%, when theme park MMOs, by design, appeal to multiple different types of players. Crafting and gathering, for instance, make up a decidedly small portion of the playerbase if compared to everything else yet no one talks about that content being endanger. Think of everything as an individual slice of pie. The pieces themselves vary in sizes but they all make up the whole.

    Harder content will always remain because it drives progression. Take out Savage and suddenly all consumables and crafted gear have no value, thus crafters and gathers suffer. You then have to factor its the same "hardcore" players who make all the guides, rotation videos and etc. Many people rely on those even for dungeons or 24 man raids. Furthermore, hard content is necessary to give the illusion of an end goal. Even if you have no intention of touching Savage, the idea of getting gear which allows you to complete it should you choose, keeps people actively upgrading their character. Devoid of that incentive, gear becomes all but meaningless since Dungeon ilvls aren't remotely close to the current ilvl when released. And this doesn't account for the developers simply not being able to produce enough casual content to keep people occupied. Savage and Normal mode raids vary only slightly in their design, thus they aren't going to suddenly have a ton of resources to develop something else if Savage went away.

    The fact Ultimate exists shows how valuable raiders are, if only from a profit perspective. FFXIV had its highest viewership on Twitch in its entirely life cycle just from people watching Ultimate Coil even if they had no intention of ever looking at the fight themselves.
    (1)
    Last edited by Bourne_Endeavor; 04-11-2018 at 04:51 AM.

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